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Gameplay.SavedMove

Modifiers
dependsOn ( Character )

Gameplay.SavedMove

Variables Summary
floataccumulator
boolbJump
boolbSki
boolbThrust
floatDelta
floatforward
Character.MovementStatemovement
Rotatorrotation
vectorSavedLocation
vectorStartVelocity
floatstrafe
floatTimeStamp

Functions Summary
functionbool canCombine (Pawn pawn, SavedMove other))
functionbool changesAcceleration ()))
function Clear ()))
function combine (SavedMove other))
function combineTurret (SavedMove other))
functionint compressedView ()))
function debugEncoding (int data, byte deltaIn))
function decodeImportantData (int data, byte compressedDelta, out int bThrust, out int bSki, out int bJump, out float forward, out float strafe, out int Pitch, out int Yaw, out float delta))
functionint decodeViewPitch (int data))
functionint decodeViewYaw (int data))
function encodeImportantData (float LevelTimeseconds, out int data, out byte delta))
functionbool isImportant (Rotator curRotate, bool curThrust, bool curJump, bool curSki, float curForward, float curStrafe))
function PostUpdate (PlayerController P))
function SetMoveFor (float LevelTimeseconds, PlayerController P, float DeltaTime, float newForward, float newStrafe))


Variables Detail

accumulator Source code

var float accumulator;

bJump Source code

var bool bJump;

bSki Source code

var bool bSki;

bThrust Source code

var bool bThrust;

Delta Source code

var float Delta;

forward Source code

var float forward;

movement Source code

var Character.MovementState movement;

rotation Source code

var Rotator rotation;

SavedLocation Source code

var vector SavedLocation;

StartVelocity Source code

var vector StartVelocity;

strafe Source code

var float strafe;

TimeStamp Source code

var float TimeStamp;


Functions Detail

canCombine Source code

final function bool canCombine ( Pawn pawn, SavedMove other) )

changesAcceleration Source code

final function bool changesAcceleration ( ) )

Clear Source code

final function Clear ( ) )

combine Source code

final function combine ( SavedMove other) )

combineTurret Source code

final function combineTurret ( SavedMove other) )

compressedView Source code

final function int compressedView ( ) )

debugEncoding Source code

final function debugEncoding ( int data, byte deltaIn) )

decodeImportantData Source code

static final function decodeImportantData ( int data, byte compressedDelta, out int bThrust, out int bSki, out int bJump, out float forward, out float strafe, out int Pitch, out int Yaw, out float delta) )

decodeViewPitch Source code

final static function int decodeViewPitch ( int data) )

decodeViewYaw Source code

final static function int decodeViewYaw ( int data) )

encodeImportantData Source code

final function encodeImportantData ( float LevelTimeseconds, out int data, out byte delta) )

isImportant Source code

final function bool isImportant ( Rotator curRotate, bool curThrust, bool curJump, bool curSki, float curForward, float curStrafe) )

PostUpdate Source code

final function PostUpdate ( PlayerController P) )

SetMoveFor Source code

final function SetMoveFor ( float LevelTimeseconds, PlayerController P, float DeltaTime, float newForward, float newStrafe) )


Defaultproperties

defaultproperties
{
}

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Creation time: st 23.5.2018 00:10:34.277 - Created with UnCodeX