- Modifiers
- dependsOn ( Character )
Gameplay.SavedMove
Functions Summary |
| bool | canCombine (Pawn pawn, SavedMove other))
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| bool | changesAcceleration ()))
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| | Clear ()))
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| | combine (SavedMove other))
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| | combineTurret (SavedMove other))
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| int | compressedView ()))
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| | debugEncoding (int data, byte deltaIn))
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| | decodeImportantData (int data, byte compressedDelta, out int bThrust, out int bSki, out int bJump, out float forward, out float strafe, out int Pitch, out int Yaw, out float delta))
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| int | decodeViewPitch (int data))
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| int | decodeViewYaw (int data))
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| | encodeImportantData (float LevelTimeseconds, out int data, out byte delta))
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| bool | isImportant (Rotator curRotate, bool curThrust, bool curJump, bool curSki, float curForward, float curStrafe))
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| | PostUpdate (PlayerController P))
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| | SetMoveFor (float LevelTimeseconds, PlayerController P, float DeltaTime, float newForward, float newStrafe))
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var float accumulator;
var bool bJump;
var bool bSki;
var bool bThrust;
var float Delta;
var float forward;
var float strafe;
var float TimeStamp;
final function bool changesAcceleration ( ) )
final function Clear ( ) )
final
function combineTurret (
SavedMove other) )
final function int compressedView ( ) )
final function debugEncoding ( int data, byte deltaIn) )
static final function decodeImportantData ( int data, byte compressedDelta, out int bThrust, out int bSki, out int bJump, out float forward, out float strafe, out int Pitch, out int Yaw, out float delta) )
final static function int decodeViewPitch ( int data) )
final static function int decodeViewYaw ( int data) )
final function encodeImportantData ( float LevelTimeseconds, out int data, out byte delta) )
final
function bool isImportant (
Rotator curRotate,
bool curThrust,
bool curJump,
bool curSki,
float curForward,
float curStrafe) )
final
function SetMoveFor (
float LevelTimeseconds,
PlayerController P,
float DeltaTime,
float newForward,
float newStrafe) )
Creation time: st 23.5.2018 00:10:34.277 - Created with
UnCodeX