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Gameplay.ShockMineDeployable

Extends
BaseDeviceDeployable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Gameplay.Equipment
      |   
      +-- Gameplay.Equippable
         |   
         +-- Gameplay.Deployable
            |   
            +-- Gameplay.BaseDeviceDeployable
               |   
               +-- Gameplay.ShockMineDeployable

Variables Summary
Inherited Variables from Gameplay.BaseDeviceDeployable
baseDeviceClass, spawnedBaseDevice
Inherited Variables from Gameplay.Deployable
bCanBeStolen, bCanDeployOnWall, bDeployed, bDeploying, bIsInStation, deployedQuickChatTag, deployRange, deployRotOffset, exclusiveRange, hudReticuleBad, hudReticuleBadCenterX, hudReticuleBadCenterY, hudReticuleBadHeight, hudReticuleBadWidth, hudReticuleOk, hudReticuleOkCenterX, hudReticuleOkCenterY, hudReticuleOkHeight, hudReticuleOkWidth, lastTestResult, originalAttachmentBone, team, thirdPersonInventoryAttachmentBone, thirdPersonInventoryAttachmentOffset

Enumerations Summary
Inherited Enumerations from Gameplay.Deployable
eDeployableInfo

Functions Summary
Inherited Functions from Gameplay.BaseDeviceDeployable
BeginState, deploy, PostNetBeginPlay, Tick
Inherited Functions from Gameplay.Deployable
armsFirstPersonStatus, BeginState, canExpire, canPickup, deploy, doDeploy, EncroachingOn, EndState, fire, needPrompt, PostNetBeginPlay, PostNetReceive, setup, setupDropped, testDeploy, Tick, updateAttachmentStatus


Defaultproperties

defaultproperties
{
	baseDeviceClass = class'ShockMine'
}

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Creation time: st 23.5.2018 00:10:34.561 - Created with UnCodeX