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class TurretBurnerWeapon extends TurretWeapon; defaultproperties { aimClass = class'AimProjectileWeapons' firstPersonMesh = Mesh'Weapons.Spinfusor' firstPersonOffset = (X=-26,Y=22,Z=-18) roundsPerSecond = 0.56 ammoCount = 20 ammoUsage = 1 projectileClass = class'SpinfusorProjectile' projectileVelocity = 2600 projectileInheritedVelFactor = 0.5 animPrefix = "Spinfusor" } |
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