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Core.Object | +-- Engine.Actor | +-- Gameplay.Equipment | +-- Gameplay.Equippable | +-- Gameplay.Weapon | +-- Gameplay.TurretWeapon | +-- Gameplay.TankGunnerWeapon
Variables Summary | |
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TankGunnerWeapon | |
float | spread |
Functions Summary | ||
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Projectile | makeProjectile (Rotator fireRot, Vector fireLoc)) |
Inherited Functions from Gameplay.TurretWeapon |
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onThirdPersonFireCount |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { spread = 0.078 firstPersonMesh = Mesh'Weapons.Chaingun' firstPersonOffset = (X=-23,Y=26,Z=-24) roundsPerSecond = 12 ammoCount = 150 ammoUsage = 0 projectileClass = class'ChaingunProjectile' projectileVelocity = 5500 projectileInheritedVelFactor = 1.0 aimClass = class'AimProjectileWeapons' animClass = class'CharacterEquippableAnimator' animPrefix = "Chaingun" fireState = FirePressed releaseFireState = FireReleased inventoryIcon = texture'GUITribes.InvButtonChaingun' hudIcon = texture'HUD.Tabs' hudIconCoords = (U=205,V=472,UL=80,VL=40) hudRefireIcon = texture'HUD.Tabs' hudRefireIconCoords = (U=205,V=421,UL=80,VL=40) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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