| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Equippable
|
+-- Gameplay.Weapon
|
+-- Gameplay.TurretWeapon
|
+-- Gameplay.TankGunnerWeapon
| Variables Summary | |
|---|---|
| TankGunnerWeapon | |
| float | spread |
| Functions Summary | ||
|---|---|---|
![]() | Projectile | makeProjectile (Rotator fireRot, Vector fireLoc)) |
| Inherited Functions from Gameplay.TurretWeapon |
|---|
| onThirdPersonFireCount |
| Variables Detail |
|---|
| Functions Detail |
|---|
makeProjectile Source code| Defaultproperties |
|---|
defaultproperties
{
spread = 0.078
firstPersonMesh = Mesh'Weapons.Chaingun'
firstPersonOffset = (X=-23,Y=26,Z=-24)
roundsPerSecond = 12
ammoCount = 150
ammoUsage = 0
projectileClass = class'ChaingunProjectile'
projectileVelocity = 5500
projectileInheritedVelFactor = 1.0
aimClass = class'AimProjectileWeapons'
animClass = class'CharacterEquippableAnimator'
animPrefix = "Chaingun"
fireState = FirePressed
releaseFireState = FireReleased
inventoryIcon = texture'GUITribes.InvButtonChaingun'
hudIcon = texture'HUD.Tabs'
hudIconCoords = (U=205,V=472,UL=80,VL=40)
hudRefireIcon = texture'HUD.Tabs'
hudRefireIconCoords = (U=205,V=421,UL=80,VL=40)
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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