Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Gameplay.Equipment | +-- Gameplay.Equippable | +-- Gameplay.Weapon | +-- Gameplay.TurretWeapon | +-- Gameplay.TurretSentryWeapon
DeployedTurretSentryWeapon
Variables Summary | |
---|---|
TurretSentryWeapon | |
float | spread |
Functions Summary | ||
---|---|---|
Projectile | makeProjectile (Rotator fireRot, Vector fireLoc)) |
Inherited Functions from Gameplay.TurretWeapon |
---|
onThirdPersonFireCount |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { spread = 4 aimClass = class'AimProjectileWeapons' firstPersonMesh = Mesh'Weapons.Spinfusor' firstPersonOffset = (X=-26,Y=22,Z=-18) roundsPerSecond = 0.56 ammoCount = 20 ammoUsage = 1 projectileClass = class'SentryProjectile' projectileVelocity = 2600 projectileInheritedVelFactor = 0.5 animPrefix = "Spinfusor" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |