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class DeployedRepairer extends BaseDevice implements IRepairClient; var RepairRadius rr; var() float radius; var() float repairRate; var() float accumulationScale; var() float selfRepairRate; var() string socketFrontLeft; var() string socketFrontRight; var() string socketBackLeft; var() string socketBackRight; // local port positions var Vector frontPortLeft; var Vector frontPortRight; var Vector backPortLeft; var Vector backPortRight; simulated function PostBeginPlay() { local Rotator rot; local Vector s; super.PostBeginPlay(); initRepairRadius(); getSocket(socketFrontLeft, frontPortLeft, rot, s, SOCKET_Local); getSocket(socketFrontRight, frontPortRight, rot, s, SOCKET_Local); getSocket(socketBackLeft, backPortLeft, rot, s, SOCKET_Local); getSocket(socketBackRight, backPortRight, rot, s, SOCKET_Local); } simulated function Tick(float Delta) { super.Tick(Delta); IncreaseHealth(selfRepairRate * Delta); } simulated function initRepairRadius() { rr = new class'RepairRadius'(self, , Location); } simulated function Destroyed() { super.Destroyed(); if (rr != None) rr.Destroy(); } // IRepairClient simulated function bool canRepair(Rook r) { local BaseDevice b; if (Character(r) != None && !r.isAlive()) return false; b = BaseDevice(r); if (b != None && b.bWasDeployed && b.isDisabled()) return false; return r != self && r.canBeRepairedBy(self) && r.health < r.healthMaximum; } simulated function float getRepairRadius() { return radius; } simulated function beginRepair(Rook r) { if (!r.IsHumanControlled()) level.speechManager.PlayDynamicSpeech( r, 'UseHealth' ); r.addRepairFromDeployable(repairRate, accumulationScale); } simulated function endRepair(Rook r) { r.removeRepairFromDeployable(accumulationScale); } simulated function Pawn getFXOriginActor() { return self; } simulated function Vector getFXTendrilOrigin(Vector targetPos) { local Vector forwardVec; local Vector leftVec; local Vector originatorToTarget; local bool bForward; local bool bLeft; originatorToTarget = targetPos - Location; originatorToTarget.z = 0; originatorToTarget = Normal(originatorToTarget); forwardVec = Vector(Rotation); forwardVec.z = 0; forwardVec = Normal(forwardVec); leftVec.x = forwardVec.y; leftVec.y = -forwardVec.x; bForward = originatorToTarget dot forwardVec > 0; bLeft = originatorToTarget dot leftVec > 0; if (bLeft) { if (bForward) return Location + (frontPortLeft >> Rotation); else return Location + (backPortLeft >> Rotation); } else { if (bForward) return Location + (frontPortRight >> Rotation); else return Location + (backPortRight >> Rotation); } return Location; } simulated function Vector getFXTendrilTarget(Actor target) { return target.unifiedGetPosition(); } simulated function onTendrilCreate(RepairTendril t) {} // End IRepairClient defaultproperties { bWasDeployed = true bIgnoreEncroachers = true radius = 400 repairRate = 10 accumulationScale = 1.0 selfRepairRate = 5 socketFrontLeft = "CHILD00" socketFrontRight = "CHILD01" socketBackLeft = "CHILD02" socketBackRight = "CHILD03" Mesh = SkeletalMesh'Deployables.DepRepairStation' } |
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