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Gameplay.VehicleSpawnPoint

Extends
BaseDevice
Modifiers
native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Gameplay.Rook
         |   
         +-- Gameplay.BaseDevice
            |   
            +-- Gameplay.VehicleSpawnPoint

Constants Summary
Inherited Contants from Gameplay.Rook
DAMAGE_OVERKILL, MAX_USEABLE_POINTS, N_PAST_POSITIONS

Variables Summary
nameanimationName
boolbTearOffAnimation
vectordirection
floatdummy
intindex
namelocalAnimationName
floatspawnAnimationLength
VehiclespawnedVehicle
vectorspawnOffset
floatspawnStartTime
VehicleSpawnPoint
floatabandonmentDesturctionPeriod
floatabandonmentDesturctionStartRadius
boolbAllowSpawnedVehicleStealing
floatspawnDuration
floatspawnOffsetHeight
class<Vehicle>vehicleClass
Inherited Variables from Gameplay.BaseDevice
baseDeviceMessageClass, bCurrentlyDeploying, bHasOpenAnim, bInitialization, bLoopSavedAnim, bPowered, bWasDeployed, damagedHealthThreshold, deployer, DestroyedDiffuse, destroyedExplosionClass, functionalHealthThreshold, lastAttacker, lastOfflineTime, lastOnlineTime, lastUnderAttackTime, localizedName, m_bSwitchedOn, m_ownershipMaterialIdx, ownerBase, OWNERSHIP_MATERIAL_NOT_FOUND, OWNERSHIP_MATERIAL_UNDISCOVERED, savedAnim, secondaryBaseDeviceMessageClass
Inherited Variables from Gameplay.Rook
AI_LOD_ActivationDistance, AI_LOD_DeactivationDistance, AI_LOD_deactivation_exemption_ticks, AI_LOD_LevelMP, alertness, attacker, bAIThreat, bAlwaysMarked, bCanBeSensed, bCanRepair, bDeferredAICleanup, bIsDetectableByEnemies, bShowJSDebug, bShowLOADebug, bShowNavigationDebug, bShowSensingDebug, bShowSquadDebug, bShowTyrionCharacterDebug, bShowTyrionHeadDebug, bShowTyrionMovementDebug, bShowTyrionWeaponDebug, bUnobstructedLOF, bUseAlternateOwnershipMaterial, bUseAlternateSelfIllumMaterial, clientDamageComponentMask, componentBreakThreshold, damageComponentMask, damageComponents, desiredLocation, effectLogging, estLocation, expectedImpactTime, flameDamagePerSecond, flameDamageReductionPerSecond, flameDamageType, flameSource, grapplerRetentionScale, healthMaximum, hearing, hudType, lastDetectedTime, lastShotFiredTime, loaEndPoint, loaEndPoint2, loaHit, loaStartPoint, loaStartPoint2, logAlertnessChanges, loopingEffects, MaxShadowTraceDistance, mountAI, movementForce, m_lastTeam, m_localTeam, m_squad, m_team, pastPositionsIndex, pastPositionsTimeAccu, pastPositions[N_PAST_POSITIONS], PeripheralVisionZAngle, personalShield, personalShieldClass, playerControllerState, radarInfoClass, reactionDelay, reactionDelayMP, repairers, repDepLastRateAddition, repDepRepairRate, repPakLastRateAddition, repPakRepairRate, sensorUpdateFlag, ShadowLightDistance, shotAngularDeviation, shotAngularDeviationMP, shotLeadAbility, shotLeadAbilityMP, shotNotifier, SightRadiusToPlayer, teamDamagePercentage, teamSelfIllumSkinName, teamSpecificHavokCollisionFiltering, tickTime, tickTimeOrg, tickTimeUpdateRange, UseablePointsValid[MAX_USEABLE_POINTS], UseablePoints[MAX_USEABLE_POINTS], vehicleAI, vision, visionMemory

Enumerations Summary
Inherited Enumerations from Gameplay.Rook
AlertnessLevels, EUseablePointValid

Structures Summary
Inherited Structures from Gameplay.Rook
DamageComponent

Functions Summary
function endState ()))
Active
event onTeamChange ()))
function postBeginPlay ()))
function postNetBeginPlay ()))
function postNetReceive ()))
function postSpawnVehicle ()))
function preSpawnVehicle ()))
functionVehicle spawnVehicle (vector spawnLocation, rotator spawnRotation)
function tick (float deltaSeconds))
Inherited Functions from Gameplay.BaseDevice
BeginState, CanBeUsedBy, CheckChangeState, classConstruct, construct, Died, dispatchDeathMessage, EndState, enumBaseInfo, GetDamageComponentThresholdRange, GetHumanReadableName, getTeamDamagePercentage, isActive, isAlive, isDamaged, isDamagedAtThreshold, isDisabled, isFunctional, isOpenedAnimPlaying, isPowered, latentBeginActive, latentExecuteActive, latentExecuteInitialization, LoopBDAnim, onTeamChange, PlayBDAnim, PlayDamagedDegeneratingEffects, PlayDamagedEnteredEffects, PlayDamagedExitedEffects, PostBeginPlay, PostLoadGame, PostTakeDamage, setHasPower, setSwitchedOn, Tick, unifiedAddImpulseAtPosition
Inherited Functions from Gameplay.Rook
activatePersonalShield, addRepairFromDeployable, addRepairFromPack, ApplyDamage, averageVelocity, breakDamageComponent, canBeRepairedBy, canBeSensed, CanBeUsedBy, ChunkUp, cleanupAI, cleanupDamageComponents, CleanupSensing, clientUpdateDamageComponents, createDamageComponent, CreateHearingNotifier, CreateShotNotifier, CreateVisionNotifier, damageComponentsOnDamage, damageComponentsOnIncreaseHealth, damageComponentsPostTakeDamage, deactivatePersonalShield, Destroyed, Died, displayActorLabel, displayEnemiesList, displayTyrionDebugHeader, displayWorldSpaceDebug, DrawVisionCone, EffectIsLooping, enumSquadInfo, enumTeamInfo, firingMotor, generateAISpeechEvents, getAlertnessLevel, getControllingCharacter, getControllingCharacterTeam, GetDamageComponentThresholdRange, getKillerLabel, GetObjectiveLocation, GetOverlayMaterial, GetRadarInfoClass, getTeamDamagePercentage, getTeamLabel, groundPredictedLocation, IncreaseHealth, isFriendly, IsInVisionCone, OnEffectInitialized, OnEffectStarted, OnEffectStopped, OnShotFired, onTeamChange, personalShieldActive, PlayEffect, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PostTakeDamage, PreBeginPlay, PrecacheDamageComponents, predictedLocation, ProcessBurnDamage, ProcessRepair, RegisterHearingNotification, RegisterShotNotification, RegisterVisionNotification, removeFlameDamage, removeRepairFromDeployable, removeRepairFromPack, resetPersonalShield, setAlertnessLevel, setLimitedTimeLODActivation, setSquad, setTeam, ShouldBeMarked, squad, squadCleanupOnDeath, StartLoopingEffect, StopEffect, StopLoopingEffect, team, UnregisterHearingNotification, UnregisterShotNotification, UnregisterVisionNotification, updateHavokCollisionFilter, updatePastPositions, UpdatePrecacheRenderData

States Summary
Active Source code
simulated state Active
endState


Variables Detail

animationName Source code

var name animationName;

bTearOffAnimation Source code

var bool bTearOffAnimation;

direction Source code

var vector direction;

dummy Source code

var float dummy;

index Source code

var int index;

localAnimationName Source code

var name localAnimationName;

spawnAnimationLength Source code

var float spawnAnimationLength;

spawnedVehicle Source code

var Vehicle spawnedVehicle;

spawnOffset Source code

var vector spawnOffset;

spawnStartTime Source code

var float spawnStartTime;

VehicleSpawnPoint

abandonmentDesturctionPeriod Source code

var(VehicleSpawnPoint) float abandonmentDesturctionPeriod;

abandonmentDesturctionStartRadius Source code

var(VehicleSpawnPoint) float abandonmentDesturctionStartRadius;

bAllowSpawnedVehicleStealing Source code

var(VehicleSpawnPoint) bool bAllowSpawnedVehicleStealing;

spawnDuration Source code

var(VehicleSpawnPoint) float spawnDuration;

spawnOffsetHeight Source code

var(VehicleSpawnPoint) float spawnOffsetHeight;

vehicleClass Source code

var(VehicleSpawnPoint) class<Vehicle> vehicleClass;


Functions Detail

endState Active Source code

simulated function endState ( ) )

onTeamChange Source code

simulated event onTeamChange ( ) )

postBeginPlay Source code

simulated function postBeginPlay ( ) )

postNetBeginPlay Source code

simulated function postNetBeginPlay ( ) )

postNetReceive Source code

simulated function postNetReceive ( ) )

postSpawnVehicle Source code

simulated function postSpawnVehicle ( ) )

preSpawnVehicle Source code

function preSpawnVehicle ( ) )

spawnVehicle Source code

native function Vehicle spawnVehicle ( vector spawnLocation, rotator spawnRotation )

tick Source code

simulated function tick ( float deltaSeconds) )


Defaultproperties

defaultproperties
{
	drawType = DT_Mesh
	Mesh = SkeletalMesh'BaseObjects.VehicleSpawnPod'


	spawnDuration = 10


	abandonmentDesturctionStartRadius = 3000
	abandonmentDesturctionPeriod = 5


	spawnOffsetHeight = 40


	bNetNotify = true


	bWorldGeometry = true


	bAllowSpawnedVehicleStealing = true


	bReplicateAnimations = true


	bAlwaysRelevant = true
}

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Creation time: st 23.5.2018 00:10:38.993 - Created with UnCodeX