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Gameplay.MPBaseDeviceMessages

Extends
TribesLocalMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Gameplay.TribesLocalMessage
            |   
            +-- Gameplay.MPBaseDeviceMessages

Variables Summary
EffectEvents
nameglobalEnemyActiveEffectEvent
nameglobalEnemyInactiveEffectEvent
nameglobalEnemyUnderAttackEffectEvent
nameglobalFriendlyActiveEffectEvent
nameglobalFriendlyInactiveEffectEvent
nameglobalFriendlyUnderAttackEffectEvent
MPBaseDeviceMessages
stringenemyActive
stringenemyInactive
stringenemyUnderAttack
stringfriendlyActive
stringfriendlyInactive
stringfriendlyUnderAttack
floattimeBetweenOfflineMessages
floattimeBetweenOnlineMessages
floattimeBetweenUnderAttackMessages
Inherited Variables from Gameplay.TribesLocalMessage
announcements
Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos

Structures Summary
Inherited Structures from Gameplay.TribesLocalMessage
announcement

Functions Summary
Inherited Functions from Gameplay.TribesLocalMessage
ClientReceive, GetString
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage


Variables Detail

EffectEvents

globalEnemyActiveEffectEvent Source code

var(EffectEvents) name globalEnemyActiveEffectEvent;

globalEnemyInactiveEffectEvent Source code

var(EffectEvents) name globalEnemyInactiveEffectEvent;

globalEnemyUnderAttackEffectEvent Source code

var(EffectEvents) name globalEnemyUnderAttackEffectEvent;

globalFriendlyActiveEffectEvent Source code

var(EffectEvents) name globalFriendlyActiveEffectEvent;

globalFriendlyInactiveEffectEvent Source code

var(EffectEvents) name globalFriendlyInactiveEffectEvent;

globalFriendlyUnderAttackEffectEvent Source code

var(EffectEvents) name globalFriendlyUnderAttackEffectEvent;

MPBaseDeviceMessages

enemyActive Source code

var(MPBaseDeviceMessages) localized string enemyActive;

enemyInactive Source code

var(MPBaseDeviceMessages) localized string enemyInactive;

enemyUnderAttack Source code

var(MPBaseDeviceMessages) localized string enemyUnderAttack;

friendlyActive Source code

var(MPBaseDeviceMessages) localized string friendlyActive;

friendlyInactive Source code

var(MPBaseDeviceMessages) localized string friendlyInactive;

friendlyUnderAttack Source code

var(MPBaseDeviceMessages) localized string friendlyUnderAttack;

timeBetweenOfflineMessages Source code

var(MPBaseDeviceMessages) float timeBetweenOfflineMessages;

timeBetweenOnlineMessages Source code

var(MPBaseDeviceMessages) float timeBetweenOnlineMessages;

timeBetweenUnderAttackMessages Source code

var(MPBaseDeviceMessages) float timeBetweenUnderAttackMessages;


Defaultproperties

defaultproperties
{
	timeBetweenUnderAttackMessages = 8
	timeBetweenOfflineMessages	   = 2
	timeBetweenOnlineMessages	   = 2


	announcements(0)=(effectEvent=BaseDeviceUnderAttack,speechTag=DYN_QKC_QCALERTS_01,debugString="%1 base device is under attack.")
	announcements(1)=(effectEvent=BaseDeviceOffline,speechTag=DYN_QKC_QCAUTO_09,debugString="%1 base device offline.")
	announcements(2)=(effectEvent=BaseDeviceOnline,speechTag=DYN_QKC_QCAUTO_03,debugString="%1 base device online.")
}

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Creation time: st 23.5.2018 00:10:32.826 - Created with UnCodeX