| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Equippable
|
+-- Gameplay.Weapon
|
+-- tmod.tmodWeaponPointer
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | Projectile | makeProjectile (Rotator fireRot, Vector fireLoc)) |
![]() | Tick (float Delta)) | |
![]() | useAmmo ())) | |
| Functions Detail |
|---|
makeProjectile Source code
Tick Source code
useAmmo Source code| Defaultproperties |
|---|
defaultproperties
{
ammoCount=1
ammoUsage=0
roundsPerSecond=125.000000
projectileClass=Class'tmodProjectilePointer'
projectileVelocity=400000.000000
projectileInheritedVelFactor=0.000000
aimClass=Class'AimProjectileWeapons'
firstPersonMesh=SkeletalMesh'weapons.SniperRifle'
firstPersonOffset=(X=-25.000000,Y=26.000000,Z=-18.000000)
animPrefix="SniperRifle"
localizedName="Pointer Beam"
infoString="Long-range beam used to point out things"
bCanDrop=false
} |
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