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Core.Object | +-- Engine.Actor | +-- Gameplay.Equipment | +-- Gameplay.Equippable | +-- Gameplay.Weapon | +-- tmod.tmodWeaponPointer
Variables Summary |
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Functions Summary | ||
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Projectile | makeProjectile (Rotator fireRot, Vector fireLoc)) | |
Tick (float Delta)) | ||
useAmmo ())) |
Functions Detail |
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Defaultproperties |
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defaultproperties { ammoCount=1 ammoUsage=0 roundsPerSecond=125.000000 projectileClass=Class'tmodProjectilePointer' projectileVelocity=400000.000000 projectileInheritedVelFactor=0.000000 aimClass=Class'AimProjectileWeapons' firstPersonMesh=SkeletalMesh'weapons.SniperRifle' firstPersonOffset=(X=-25.000000,Y=26.000000,Z=-18.000000) animPrefix="SniperRifle" localizedName="Pointer Beam" infoString="Long-range beam used to point out things" bCanDrop=false } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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