tmod.tmodWeaponHandGrenade
- Modifiers
- config ( tribesmodSettings )
tmod.tmodWeaponHandGrenade
Variables Summary |
tmodWeaponHandGrenade |
StaticMesh | droppedMesh |
tmodWeaponHandGrenade
simulated function BeginState ( ) )
function bool canPickup (
Character potentialOwner) )
extractFirstPersonMeshData Source code
simulated function extractFirstPersonMeshData ( ) )
function int getMaxAmmo ( ) )
function bool needPrompt (
Character potentialOwner) )
simulated function setDroppedMesh ( ) )
simulated function Tick ( float DeltaTime) )
function TravelPreAccept ( ) )
defaultproperties
{
droppedMesh=StaticMesh'weapons.HandgrenadeDropped'
maxCharge=3.000000
chargeScale=0.300000
bShowChargeOnHUD=True
ammoCount=5
roundsPerSecond=1.000000
projectileClass=Class'tmodProjectileHandGrenade'
projectileVelocity=800.000000
projectileInheritedVelFactor=1.000000
aimClass=Class'AimArcWeapons'
animPrefix="HandGrenade"
equipped=True
animClass=Class'CharacterEquippableAnimator'
}
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Creation time: st 23.5.2018 00:10:35.778 - Created with
UnCodeX