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tmod.tmodWeaponHandGrenade

Modifiers
config ( tribesmodSettings )

tmod.tmodWeaponHandGrenade

Variables Summary
tmodWeaponHandGrenade
StaticMeshdroppedMesh

Functions Summary
function BeginState ()))
Held
functionbool canPickup (Character potentialOwner))
function extractFirstPersonMeshData ()))
functionint getMaxAmmo ()))
function initialiseVelocity (Projectile p, Vector InitialVelocity))
functionbool needPrompt (Character potentialOwner))
function pickup (Character newOwner))
function setDroppedMesh ()))
function Tick (float DeltaTime))
function TravelPreAccept ()))

States Summary
Held Source code
simulated state Held
BeginState


Variables Detail

tmodWeaponHandGrenade

droppedMesh Source code

var(tmodWeaponHandGrenade) StaticMesh droppedMesh;


Functions Detail

BeginState Held Source code

simulated function BeginState ( ) )

canPickup Source code

function bool canPickup ( Character potentialOwner) )

extractFirstPersonMeshData Source code

simulated function extractFirstPersonMeshData ( ) )

getMaxAmmo Source code

function int getMaxAmmo ( ) )

initialiseVelocity Source code

function initialiseVelocity ( Projectile p, Vector InitialVelocity) )

needPrompt Source code

function bool needPrompt ( Character potentialOwner) )

pickup Source code

function pickup ( Character newOwner) )

setDroppedMesh Source code

simulated function setDroppedMesh ( ) )

Tick Source code

simulated function Tick ( float DeltaTime) )

TravelPreAccept Source code

function TravelPreAccept ( ) )


Defaultproperties

defaultproperties
{
     droppedMesh=StaticMesh'weapons.HandgrenadeDropped'
     maxCharge=3.000000
     chargeScale=0.300000
     bShowChargeOnHUD=True
     ammoCount=5
     roundsPerSecond=1.000000
     projectileClass=Class'tmodProjectileHandGrenade'
     projectileVelocity=800.000000
     projectileInheritedVelFactor=1.000000
     aimClass=Class'AimArcWeapons'
     animPrefix="HandGrenade"
     equipped=True
     animClass=Class'CharacterEquippableAnimator'
}

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Creation time: st 23.5.2018 00:10:35.778 - Created with UnCodeX