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Engine.IGEffectsSystemBase

Extends
Object
Modifiers
native config ( EffectsSystem ) transient

Core.Object
|   
+-- Engine.IGEffectsSystemBase

Direct Known Subclasses:

EffectsSystem

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
function AddContextForNextEffectEvent (name Context)
function AddPersistentContext (name Context)
functionbool EffectEventTriggered (Actor source, name effectEvent, optional Actor target, optional Material targetMaterial, optional vector overrideWorldLocation, optional rotator overrideWorldRotation, optional bool unTriggered, optional bool PlayOnTarget, optional bool QueryOnly, optional IEffectObserver Observer, optional name Tag)
functionclass<IGEffectsSystemBaseGetEffectsSystemClass ()))
function Init (Actor Owner)
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Functions Detail

AddContextForNextEffectEvent Source code

simulated function AddContextForNextEffectEvent ( name Context )

AddPersistentContext Source code

simulated function AddPersistentContext ( name Context )

EffectEventTriggered Source code

function bool EffectEventTriggered ( Actor source, name effectEvent, optional Actor target, optional Material targetMaterial, optional vector overrideWorldLocation, optional rotator overrideWorldRotation, optional bool unTriggered, optional bool PlayOnTarget, optional bool QueryOnly, optional IEffectObserver Observer, optional name Tag )

GetEffectsSystemClass Source code

static final function class<IGEffectsSystemBase> GetEffectsSystemClass ( ) )

Init Source code

function Init ( Actor Owner )



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Creation time: st 23.5.2018 00:10:31.291 - Created with UnCodeX