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class IGEffectsSystemBase extends Core.Object native config(EffectsSystem) transient; function Init(Actor Owner); simulated function AddPersistentContext(name Context); //see Actor::AddContextForNextEffectEvent for documentation simulated function AddContextForNextEffectEvent(name Context); //see Actor::TriggerEffectEvent for documentation function bool EffectEventTriggered( Actor source, name effectEvent, optional Actor target, optional Material targetMaterial, optional vector overrideWorldLocation, optional rotator overrideWorldRotation, optional bool unTriggered, optional bool PlayOnTarget, optional bool QueryOnly, optional IEffectObserver Observer, optional name Tag); static final function class<IGEffectsSystemBase> GetEffectsSystemClass() { return class<IGEffectsSystemBase>(DynamicLoadObject("IGEffectsSystem.EffectsSystem", class'Class')); } |
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