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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.LocalMessage | +-- Gameplay.TribesLocalMessage | +-- Gameplay.MPEventMessage
MPDeathMessages, MPSecondaryMessage
Variables Summary |
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Inherited Variables from Gameplay.TribesLocalMessage |
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announcements |
Inherited Variables from Engine.LocalMessage |
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bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos |
Structures Summary |
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Inherited Structures from Gameplay.TribesLocalMessage |
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announcement |
Functions Summary | ||
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ClientReceive (PlayerController P, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString)) | ||
Material | GetIconMaterial (optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString) | |
String | GetStringOne (out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString) | |
String | GetStringTwo (out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString) | |
SetMessageTypeByTeam (out EMessageType messageType, Actor Other)) |
Inherited Functions from Gameplay.TribesLocalMessage |
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ClientReceive, GetString |
Inherited Functions from Engine.LocalMessage |
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AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage |
Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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