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Gameplay.MPEventMessage

Extends
TribesLocalMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Gameplay.TribesLocalMessage
            |   
            +-- Gameplay.MPEventMessage

Direct Known Subclasses:

MPDeathMessages, MPSecondaryMessage

Variables Summary
Inherited Variables from Gameplay.TribesLocalMessage
announcements
Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos

Structures Summary
Inherited Structures from Gameplay.TribesLocalMessage
announcement

Functions Summary
function ClientReceive (PlayerController P, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString))
functionMaterial GetIconMaterial (optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString)
functionString GetStringOne (out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString)
functionString GetStringTwo (out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString)
function SetMessageTypeByTeam (out EMessageType messageType, Actor Other))
Inherited Functions from Gameplay.TribesLocalMessage
ClientReceive, GetString
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage


Functions Detail

ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString) )

GetIconMaterial Source code

static function Material GetIconMaterial ( optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString )

GetStringOne Source code

static function String GetStringOne ( out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString )

GetStringTwo Source code

static function String GetStringTwo ( out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString )

SetMessageTypeByTeam Source code

static function SetMessageTypeByTeam ( out EMessageType messageType, Actor Other) )



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Creation time: st 23.5.2018 00:10:32.961 - Created with UnCodeX