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Gameplay.MPDeathMessages

Extends
MPEventMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Gameplay.TribesLocalMessage
            |   
            +-- Gameplay.MPEventMessage
               |   
               +-- Gameplay.MPDeathMessages

Variables Summary
StringHerselfText
StringHimselfText
Inherited Variables from Gameplay.TribesLocalMessage
announcements

Structures Summary
Inherited Structures from Gameplay.TribesLocalMessage
announcement

Functions Summary
functionMaterial GetIconMaterial (optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString))
functionString GetStringOne (out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString))
functionString GetStringTwo (out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString))
Inherited Functions from Gameplay.MPEventMessage
ClientReceive, GetIconMaterial, GetStringOne, GetStringTwo, SetMessageTypeByTeam
Inherited Functions from Gameplay.TribesLocalMessage
ClientReceive, GetString


Variables Detail

HerselfText Source code

var localized String HerselfText;

HimselfText Source code

var localized String HimselfText;


Functions Detail

GetIconMaterial Source code

static function Material GetIconMaterial ( optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString) )

GetStringOne Source code

static function String GetStringOne ( out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString) )

GetStringTwo Source code

static function String GetStringTwo ( out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString) )


Defaultproperties

defaultproperties
{
	HimselfText="himself"
	HerselfText="herself"
}

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Creation time: st 23.5.2018 00:10:32.953 - Created with UnCodeX