Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.LocalMessage | +-- Gameplay.TribesLocalMessage | +-- Gameplay.MPEventMessage | +-- Gameplay.MPDeathMessages
Variables Summary | |
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String | HerselfText |
String | HimselfText |
Inherited Variables from Gameplay.TribesLocalMessage |
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announcements |
Structures Summary |
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Inherited Structures from Gameplay.TribesLocalMessage |
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announcement |
Functions Summary | ||
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Material | GetIconMaterial (optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString)) | |
String | GetStringOne (out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString)) | |
String | GetStringTwo (out EMessageType messageType, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString)) |
Inherited Functions from Gameplay.MPEventMessage |
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ClientReceive, GetIconMaterial, GetStringOne, GetStringTwo, SetMessageTypeByTeam |
Inherited Functions from Gameplay.TribesLocalMessage |
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ClientReceive, GetString |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { HimselfText="himself" HerselfText="herself" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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