Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.MPFlag

Extends
MPCapturable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Gameplay.Rook
         |   
         +-- Gameplay.MPActor
            |   
            +-- Gameplay.MPCarryable
               |   
               +-- Gameplay.MPCapturable
                  |   
                  +-- Gameplay.MPFlag

Constants Summary
Inherited Contants from Gameplay.MPCarryable
MPC_ANGULAR_VELOCITY_ACCURACY_FACTOR, MPC_ANGULAR_VELOCITY_INVERSE_ACCURACY_FACTOR, MPC_LINEAR_VELOCITY_ACCURACY_FACTOR, MPC_LINEAR_VELOCITY_INVERSE_ACCURACY_FACTOR

Variables Summary
Inherited Variables from Gameplay.MPCapturable
bAllowEnemyReturn, captureStat, homeCapturePoint, returnStat, timelyReturnSeconds, timelyReturnStat
Inherited Variables from Gameplay.MPCarryable
attachmentSocket, bAllowThroughEnergyBarriers, bBlockActorsWhenDropped, bCanBeGrappledAtHome, bCanBeGrappledInField, bCanBringIntoVehicle, bCarriedEffect, bDontReplicateEffects, bHome, bHomeEffect, bHotPotato, bInitialization, bInitialized, bIsWeaponType, bLocalCarriedEffect, bLocalHomeEffect, bLocalPreReturnEffect, bLocalThrowingEffect, bOldWasDropped, bPreReturnEffect, bRandomizeStartingRotation, bThrowingEffect, bWasDropped, carriedAnimation, carriedObjectClass, carrier, carrierController, carrierKillStat, CarryableMessageClass, carryingEffectEvent, clientInterpolationPeriod, clientInterpolationSnapDistance, currentDesiredHavokState, damagePerSecondAfterMaxTimeCarried, denominations, dropEffectEvent, droppedPhysics, elasticity, existenceTime, existenceTimer, extraMass, homeContainer, homeLocation, homeRotation, hudIcon, hudIconCoords, idlingEffectEvent, idlingHomeEffectEvent, inheritedVelocityFactor, lastCarrier, lastEnergyBarrierCollisionTime, lastStateReceiveTime, maxCarried, maximumNetUpdateInterval, maximumNextNetUpdateTime, maxRespawnTime, maxTimeCarried, meshWhileCarried, minimumNetUpdateInterval, minimumNextNetUpdateTime, minRespawnTime, numCarried, offsetCOM, padding[1], pickupEffectEvent, pickupRotation, pickupStat, preReturnEffectEvent, randomStartingLocations, ReplicationState, returnedHomeEffectEvent, returnTime, selfPickupTimeout, spread, staticMeshWhileCarried, stopSpeed, throwingEffectEvent, thrownEffectEvent, timeBetweenEnergyBarrierCollisions, timeDropped, timePickedUp

Structures Summary
Inherited Structures from Gameplay.MPCarryable
HavokCarryableReplicationState

Functions Summary
Inherited Functions from Gameplay.MPCapturable
chooseHomeLocation, onCapture, onCharacterPassedThrough, onPickedUp, registerStats, returnToHome, scoreReturn, Timer, validCarrier
Inherited Functions from Gameplay.MPCarryable
attachDenomination, attachToCarrier, attemptPickup, BaseChange, BeginState, canCombineWith, CheckTouching, chooseHomeLocation, cleanup, clearCarrier, Destroyed, drop, EndState, EnergyBarrierCollision, existenceTimerExpired, forceNetDirty, getCarriedMesh, getMaxCarried, getNumCarryables, GetObjectiveLocation, getViewTarget, HitWall, isReplicatedInstance, needToPushStateToClient, onCarrierDeath, onCharacterPassedThrough, onDropped, onDropTimerExpired, onExistenceTimerExpired, onGrappled, onPickedUp, pickup, PostBeginPlay, PostNetBeginPlay, PostNetReceive, pushStateToClient, registerStats, returnToHome, setCarrier, setMovementReplication, setup, Tick, Timer, toss, Touch, unifiedSetMesh, unsetup, updateCarryableEffects, updateHavok, validCarrier


Defaultproperties

defaultproperties
{
	bIsWeaponType = true
	carriedAnimation = "idle"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:32.968 - Created with UnCodeX