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Gameplay.MPFlagCapturePoint

Extends
MPCapturePoint

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Gameplay.Rook
         |   
         +-- Gameplay.MPActor
            |   
            +-- Gameplay.MPCapturePoint
               |   
               +-- Gameplay.MPFlagCapturePoint

Variables Summary
Inherited Variables from Gameplay.MPCapturePoint
capturableClass, CapturePointMessageClass, enemyCapturables, homeCapturable, homeCapturableLabel, homeCapturableOffset, lastCaptureAttemptTime, teamCaptureScore
Inherited Variables from Gameplay.MPActor
attackRadius, attackStat, bAllowSpectators, defendRadius, defendStat, idleAnim, localizedName, primaryEnemyObjectiveDesc, primaryFriendlyObjectiveDesc, primaryNeutralObjectiveDesc, secondaryMessageClass, spectatorList

Functions Summary
Inherited Functions from Gameplay.MPCapturePoint
enumCapturables, onHomeCapturableReturned, PostBeginPlay, scoreCapture, setHomeCapturableLocation, touch
Inherited Functions from Gameplay.MPActor
addDefaultObjectives, addEnemyObjective, addFriendlyObjective, addNeutralObjective, addSpectator, awardStat, cleanup, contractLattice, evaluateObjectiveState, expandLattice, GetHumanReadableName, getNearest, getPersonalObjectiveName, getUniqueObjectiveName, getViewTarget, incrementStatAttempt, onAvailableToLattice, onPlayerKilled, onUnavailableToLattice, PostBeginPlay, PostTakeDamage, registerStats, removeDefaultObjectives, removePersonalObjective, removeSpectator, resetSpectatorViewTarget, scoreIndividual, scoreTeam, setObjectiveState, setObjectiveTally, setPersonalObjective, setSpectatorViewTarget


Defaultproperties

defaultproperties
{
	capturableClass =	class'MPFlag'
}

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Creation time: st 23.5.2018 00:10:32.974 - Created with UnCodeX