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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Gameplay.Rook | +-- Gameplay.MPActor | +-- Gameplay.MPCapturePoint
MPFlagCapturePoint
Constants Summary |
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Inherited Contants from Gameplay.Rook |
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DAMAGE_OVERKILL, MAX_USEABLE_POINTS, N_PAST_POSITIONS |
Variables Summary | |
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Array<MPCapturable> | enemyCapturables |
MPCapturable | homeCapturable |
float | lastCaptureAttemptTime |
LocalMessage | |
class<Engine.Localmessage> | CapturePointMessageClass |
MPCapturePoint | |
class<MPCapturable> | capturableClass |
Name | homeCapturableLabel |
Vector | homeCapturableOffset |
int | teamCaptureScore |
Enumerations Summary |
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Inherited Enumerations from Gameplay.Rook |
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AlertnessLevels, EUseablePointValid |
Structures Summary |
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Inherited Structures from Gameplay.Rook |
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DamageComponent |
Functions Summary | ||
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enumCapturables (Engine.LevelInfo l, out Array<Name> a)) | ||
onHomeCapturableReturned ())) | ||
PostBeginPlay ())) | ||
scoreCapture (Character instigator)) | ||
setHomeCapturableLocation ())) | ||
touch (Actor Other)) |
Variables Detail |
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The class used for playing effects and displaying messages
Label of a carryable of the capture point's team that must be in a home state in order for the team to score on capture
How much the carryable is offset from the capture point
The number of points an attacker scores for his team when the carryable is captured
Functions Detail |
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Defaultproperties |
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defaultproperties { DrawType = DT_StaticMesh StaticMesh = StaticMesh'Editor_res.TexPropCube' bCollideActors = true bCollideWorld = true bMovable = false bNeedLifetimeEffectEvents = true bProjTarget = false CollisionRadius = 200 CollisionHeight = 200 teamCaptureScore = 1 homeCapturableOffset = (X=0,Y=0,Z=125) capturableClass = class'MPCapturable' CapturePointMessageClass = class'MPCapturePointMessages' } |
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