| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Gameplay.Rook
|
+-- Gameplay.MPActor
|
+-- Gameplay.MPCapturePoint
MPFlagCapturePoint
| Constants Summary |
|---|
| Inherited Contants from Gameplay.Rook |
|---|
| DAMAGE_OVERKILL, MAX_USEABLE_POINTS, N_PAST_POSITIONS |
| Variables Summary | |
|---|---|
| Array<MPCapturable> | enemyCapturables |
| MPCapturable | homeCapturable |
| float | lastCaptureAttemptTime |
| LocalMessage | |
| class<Engine.Localmessage> | CapturePointMessageClass |
| MPCapturePoint | |
| class<MPCapturable> | capturableClass |
| Name | homeCapturableLabel |
| Vector | homeCapturableOffset |
| int | teamCaptureScore |
| Enumerations Summary |
|---|
| Inherited Enumerations from Gameplay.Rook |
|---|
| AlertnessLevels, EUseablePointValid |
| Structures Summary |
|---|
| Inherited Structures from Gameplay.Rook |
|---|
| DamageComponent |
| Functions Summary | ||
|---|---|---|
![]() | enumCapturables (Engine.LevelInfo l, out Array<Name> a)) | |
![]() | onHomeCapturableReturned ())) | |
![]() | PostBeginPlay ())) | |
![]() | scoreCapture (Character instigator)) | |
![]() | setHomeCapturableLocation ())) | |
![]() | touch (Actor Other)) | |
| Variables Detail |
|---|
The class used for playing effects and displaying messages
Label of a carryable of the capture point's team that must be in a home state in order for the team to score on capture
How much the carryable is offset from the capture point
The number of points an attacker scores for his team when the carryable is captured
| Functions Detail |
|---|
enumCapturables Source code
onHomeCapturableReturned Source code
PostBeginPlay Source code
scoreCapture Source code
setHomeCapturableLocation Source code
touch Source code| Defaultproperties |
|---|
defaultproperties
{
DrawType = DT_StaticMesh
StaticMesh = StaticMesh'Editor_res.TexPropCube'
bCollideActors = true
bCollideWorld = true
bMovable = false
bNeedLifetimeEffectEvents = true
bProjTarget = false
CollisionRadius = 200
CollisionHeight = 200
teamCaptureScore = 1
homeCapturableOffset = (X=0,Y=0,Z=125)
capturableClass = class'MPCapturable'
CapturePointMessageClass = class'MPCapturePointMessages'
} |
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