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Gameplay.MPCapturePointMessages

Extends
TribesLocalMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Gameplay.TribesLocalMessage
            |   
            +-- Gameplay.MPCapturePointMessages

Variables Summary
stringcantCaptureWhenNotHome
Inherited Variables from Gameplay.TribesLocalMessage
announcements
Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos

Structures Summary
Inherited Structures from Gameplay.TribesLocalMessage
announcement

Functions Summary
functionstring GetString (optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ))
Inherited Functions from Gameplay.TribesLocalMessage
ClientReceive, GetString
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage


Variables Detail

cantCaptureWhenNotHome Source code

var localized string cantCaptureWhenNotHome;


Functions Detail

GetString Source code

static function string GetString ( optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ) )


Defaultproperties

defaultproperties
{
	announcements(0)=(effectEvent=CapturableCaptured,speechTag=FLGCAPTURED,debugString="%1 captured a flag.")


	cantCaptureWhenNotHome = "You can't capture when your flag isn't home."
}

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Creation time: st 23.5.2018 00:10:32.858 - Created with UnCodeX