Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.MPEventMessage


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
//
// This is the base Tribes multiplayer event message class.
// each even message defines functions for retreiving two strings
// and a related icon, which can then be displayed in the message
// HUD element.
//
class MPEventMessage extends TribesLocalMessage;

import enum EMessageType from ClientSideCharacter;

// Override to divert message to the hud before calling the super implementation
static simulated function ClientReceive(PlayerController P,
										optional int Switch,
										optional Core.Object Related1, 
										optional Core.Object Related2,
										optional Object OptionalObject,
										optional String OptionalString)
{
	if ( P.myHUD != None )
		P.myHUD.LocalizedMessage( Default.Class, Switch, Related1, Related2, OptionalObject,,OptionalString );

	super.ClientReceive(P, Switch, Related1, Related2, OptionalObject, OptionalString);
}

static function SetMessageTypeByTeam(out EMessageType messageType, Actor Other)
{
	if(Other != None)
	{
		if(PlayerCharacterController(Other.Level.GetLocalPlayerController()).IsFriendly(Other))
			messageType = MessageType_Ally;
		else
			messageType = MessageType_Enemy;
	}
}

static function String GetStringOne(out EMessageType messageType,
									optional int Switch,
									optional Core.Object Related1, 
									optional Core.Object Related2,
									optional Object OptionalObject,
									optional String OptionalString);

static function String GetStringTwo(out EMessageType messageType,
									optional int Switch,
									optional Core.Object Related1, 
									optional Core.Object Related2,
									optional Object OptionalObject,
									optional String OptionalString);

static function Material GetIconMaterial(optional int Switch,
										 optional Core.Object Related1, 
										 optional Core.Object Related2,
										 optional Object OptionalObject,
										 optional String OptionalString);

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: ne 5.9.2004 15:53:16.000 - Creation time: st 23.5.2018 00:10:45.905 - Created with UnCodeX