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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.LocalMessage | +-- Gameplay.TribesLocalMessage | +-- Gameplay.MPCarryableMessages
Variables Summary | |
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EffectEvents | |
Name | cantGrappleAtHomeEffectEvent |
Name | cantGrappleInFieldEffectEvent |
Name | collidedWithEnergyBarrierEffectEvent |
MPCarryableMessages | |
string | cantGrappleAtHome |
string | cantGrappleInField |
string | energyBarrierCollision |
Inherited Variables from Gameplay.TribesLocalMessage |
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announcements |
Inherited Variables from Engine.LocalMessage |
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bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos |
Structures Summary |
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Inherited Structures from Gameplay.TribesLocalMessage |
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announcement |
Functions Summary | ||
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ClientReceive (PlayerController P, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString )) | ||
string | GetString (optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString )) |
Inherited Functions from Gameplay.TribesLocalMessage |
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ClientReceive, GetString |
Inherited Functions from Engine.LocalMessage |
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AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { announcements(0)=(effectEvent=CarryablePickedUp,speechTag="",debugString="%1 carryable picked up.") announcements(1)=(effectEvent=CarryableDropped,speechTag="",debugString="%1 carryable dropped.") announcements(2)=(effectEvent=CarryableReturned,speechTag="",debugString="%1 carryable returned.") energyBarrierCollision = "You can't pass through while carrying a carryable." cantGrappleAtHome = "You can't grapple this carryable when it's at home." cantGrappleInField = "You can't grapple this carryable." collidedWithEnergyBarrierEffectEvent = CollidedWithEnergyBarrier } |
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