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Gameplay.MPCarryableMessages

Extends
TribesLocalMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Gameplay.TribesLocalMessage
            |   
            +-- Gameplay.MPCarryableMessages

Variables Summary
EffectEvents
NamecantGrappleAtHomeEffectEvent
NamecantGrappleInFieldEffectEvent
NamecollidedWithEnergyBarrierEffectEvent
MPCarryableMessages
stringcantGrappleAtHome
stringcantGrappleInField
stringenergyBarrierCollision
Inherited Variables from Gameplay.TribesLocalMessage
announcements
Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos

Structures Summary
Inherited Structures from Gameplay.TribesLocalMessage
announcement

Functions Summary
function ClientReceive (PlayerController P, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ))
functionstring GetString (optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ))
Inherited Functions from Gameplay.TribesLocalMessage
ClientReceive, GetString
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage


Variables Detail

EffectEvents

cantGrappleAtHomeEffectEvent Source code

var(EffectEvents) Name cantGrappleAtHomeEffectEvent;

cantGrappleInFieldEffectEvent Source code

var(EffectEvents) Name cantGrappleInFieldEffectEvent;

collidedWithEnergyBarrierEffectEvent Source code

var(EffectEvents) Name collidedWithEnergyBarrierEffectEvent;

MPCarryableMessages

cantGrappleAtHome Source code

var(MPCarryableMessages) localized string cantGrappleAtHome;

cantGrappleInField Source code

var(MPCarryableMessages) localized string cantGrappleInField;

energyBarrierCollision Source code

var(MPCarryableMessages) localized string energyBarrierCollision;


Functions Detail

ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ) )

GetString Source code

static function string GetString ( optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString ) )


Defaultproperties

defaultproperties
{
	announcements(0)=(effectEvent=CarryablePickedUp,speechTag="",debugString="%1 carryable picked up.")
	announcements(1)=(effectEvent=CarryableDropped,speechTag="",debugString="%1 carryable dropped.")
	announcements(2)=(effectEvent=CarryableReturned,speechTag="",debugString="%1 carryable returned.")


	energyBarrierCollision =	"You can't pass through while carrying a carryable."
	cantGrappleAtHome =			"You can't grapple this carryable when it's at home."
	cantGrappleInField =		"You can't grapple this carryable."
	collidedWithEnergyBarrierEffectEvent = CollidedWithEnergyBarrier
}

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Creation time: st 23.5.2018 00:10:32.900 - Created with UnCodeX