| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.LocalMessage
|
+-- Gameplay.TribesLocalMessage
|
+-- Gameplay.MPCarryableMessages
| Variables Summary | |
|---|---|
| EffectEvents | |
| Name | cantGrappleAtHomeEffectEvent |
| Name | cantGrappleInFieldEffectEvent |
| Name | collidedWithEnergyBarrierEffectEvent |
| MPCarryableMessages | |
| string | cantGrappleAtHome |
| string | cantGrappleInField |
| string | energyBarrierCollision |
| Inherited Variables from Gameplay.TribesLocalMessage |
|---|
| announcements |
| Inherited Variables from Engine.LocalMessage |
|---|
| bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, XPos, YPos |
| Structures Summary |
|---|
| Inherited Structures from Gameplay.TribesLocalMessage |
|---|
| announcement |
| Functions Summary | ||
|---|---|---|
![]() | ClientReceive (PlayerController P, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString )) | |
![]() | string | GetString (optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Object OptionalObject, optional String OptionalString )) |
| Inherited Functions from Gameplay.TribesLocalMessage |
|---|
| ClientReceive, GetString |
| Inherited Functions from Engine.LocalMessage |
|---|
| AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetOffset, GetRelatedString, GetString, RenderComplexMessage |
| Variables Detail |
|---|
| Functions Detail |
|---|
ClientReceive Source code
GetString Source code| Defaultproperties |
|---|
defaultproperties
{
announcements(0)=(effectEvent=CarryablePickedUp,speechTag="",debugString="%1 carryable picked up.")
announcements(1)=(effectEvent=CarryableDropped,speechTag="",debugString="%1 carryable dropped.")
announcements(2)=(effectEvent=CarryableReturned,speechTag="",debugString="%1 carryable returned.")
energyBarrierCollision = "You can't pass through while carrying a carryable."
cantGrappleAtHome = "You can't grapple this carryable when it's at home."
cantGrappleInField = "You can't grapple this carryable."
collidedWithEnergyBarrierEffectEvent = CollidedWithEnergyBarrier
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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