Gameplay.MPCarryableContainer
- Extends
- MPArea
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Gameplay.Rook
|
+-- Gameplay.MPActor
|
+-- Gameplay.MPArea
|
+-- Gameplay.MPCarryableContainer
Inherited Variables from Gameplay.MPActor |
attackRadius, attackStat, bAllowSpectators, defendRadius, defendStat, idleAnim, localizedName, primaryEnemyObjectiveDesc, primaryFriendlyObjectiveDesc, primaryNeutralObjectiveDesc, secondaryMessageClass, spectatorList |
Inherited Functions from Gameplay.MPActor |
addDefaultObjectives, addEnemyObjective, addFriendlyObjective, addNeutralObjective, addSpectator, awardStat, cleanup, contractLattice, evaluateObjectiveState, expandLattice, GetHumanReadableName, getNearest, getPersonalObjectiveName, getUniqueObjectiveName, getViewTarget, incrementStatAttempt, onAvailableToLattice, onPlayerKilled, onUnavailableToLattice, PostBeginPlay, PostTakeDamage, registerStats, removeDefaultObjectives, removePersonalObjective, removeSpectator, resetSpectatorViewTarget, scoreIndividual, scoreTeam, setObjectiveState, setObjectiveTally, setPersonalObjective, setSpectatorViewTarget |
var bool bDepositEffect;
var bool bFull;
var bool bFullEffect;
var bool bInactiveEffect;
var bool bLocalDepositEffect;
var bool bLocalFullEffect;
var bool bLocalInactiveEffect;
var bool bLocalWithdrawEffect;
var bool bWithdrawEffect;
lastWithdrawAnnouncementTime Source code
var float lastWithdrawAnnouncementTime;
EffectEvents
var(EffectEvents) Name activatedEffectEvent;
var(EffectEvents) Name activeEffectEvent;
deactivatedEffectEvent Source code
var(EffectEvents) Name deactivatedEffectEvent;
var(EffectEvents) Name depositedEffectEvent;
var(EffectEvents) Name fullEffectEvent;
var(EffectEvents) Name withdrawnEffectEvent;
LocalMessage
MPCarryableContainer
bAcceptThrownCarryables Source code
carryablesPerTeamPoint Source code
innerFuelMaterialIndex Source code
nearlyEmptyWithdrawScale Source code
nearlyFullWithdrawScale Source code
timeBetweenWithdrawals Source code
timeBetweenWithdrawAnnouncements Source code
Stats
var(Stats)
class<
Stat> depositStat;
EContainerObjectiveState Source code
function addNewCarryables ( int numToAdd) )
function bool allowSpawn ( ) )
simulated function BeginState ( ) )
function BeginState ( ) )
function BeginState ( ) )
simulated function buildControllableSkin ( ) )
simulated function calcFuelPannerScale ( ) )
function cleanup ( ) )
function EndState ( ) )
function EndState ( ) )
function evaluateContents ( ) )
evaluateObjectiveState Source code
function evaluateObjectiveState ( ) )
evaluatePercentageContents Source code
function evaluatePercentageContents ( int numAdded) )
function onAreaTick ( ) )
function onAreaTick ( ) )
simulated function PostBeginPlay ( ) )
simulated function PostNetBeginPlay ( ) )
simulated function PostNetReceive ( ) )
function reset ( ) )
simulated function Tick ( float Delta) )
updateContainerEffects Source code
simulated function updateContainerEffects ( ) )
defaultproperties
{
DrawType = DT_StaticMesh
StaticMesh = StaticMesh'Editor_res.TexPropCube'
bCollideActors = true
bCollideWorld = true
bMovable = false
bUseCylinderCollision = false
bBlockPlayers = false
bNetNotify = true
carryablesPerTeamPoint = 10
carryableClass = class'MPCarryable'
maxCarryables = 10
bAcceptThrownCarryables = true
timeBetweenWithdrawals = 2
fuelMaterialIndex = 2
ContainerMessageClass = class'MPContainerMessages'
timeBetweenWithdrawAnnouncements = 10
bAlwaysRelevant = true
nearlyEmptyWithdrawScale = 1.5
nearlyFullWithdrawScale = 0.5
halfFullWithdrawScale = 1.0
deactivatedEffectEvent = Deactivated
activatedEffectEvent = Activated
fullEffectEvent = Full
depositedEffectEvent = Deposited
withdrawnEffectEvent = Withdrawn
activeEffectEvent = Active
NetUpdateFrequency = 4
} |
Creation time: st 23.5.2018 00:10:32.892 - Created with
UnCodeX