Gameplay.MPCarryableThrower
- Extends
- TimeChargeUpWeapon
Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Equippable
|
+-- Gameplay.Weapon
|
+-- Gameplay.ChargeUpWeapon
|
+-- Gameplay.TimeChargeUpWeapon
|
+-- Gameplay.MPCarryableThrower
MPCarryableThrower
simulated function BeginState ( ) )
BeginState FirePressed Source code
simulated function BeginState ( ) )
BeginState FireReleased Source code
simulated function BeginState ( ) )
simulated function BeginState ( ) )
simulated function BeginState ( ) )
simulated
function droppedByCharacter (
Character c) )
protected function fireWeapon ( ) )
simulated
function heldByCharacter (
Character c) )
simulated function moveWeapon ( ) )
simulated function Tick ( float Delta) )
defaultproperties
{
firstPersonMesh = None
thirdPersonMesh = None
chargeScale = 1
maxCharge = 0.5
roundsPerSecond = 1.0
ammoCount = 1
ammoUsage = 1
projectileClass = None
projectileVelocity = 800
projectileInheritedVelFactor = 1.0
firstPersonOffset = (X=50,Y=30,Z=0)
aimClass = class'AimArcWeapons'
animClass = class'CharacterEquippableAnimator'
animPrefix = "Carryable"
releaseAnimation = "throw"
releaseDelay = 0.1
bShowChargeOnHUD = true
bCanDrop = false
extraSpawnDistance = 100
} |
Creation time: st 23.5.2018 00:10:32.909 - Created with
UnCodeX