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Gameplay.TribesHUDManager

Extends
Object
Modifiers
threaded transient

Core.Object
|   
+-- Gameplay.TribesHUDManager

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
StringActiveGameplayHUD
TribesHUDBaseactiveHUD
PlayerCharacterControllerController
Array<class>currHUDClasses
Array<TribesHUDBase>hudObjects
HUDInteractioninteractionHandler
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
function BeginState ()))
ShowingCommandMapHUD
function BeginState ()))
ShowingDebugHUD
function Cleanup ()))
function EndState ()))
ShowingCommandMapHUD
function EndState ()))
ShowingDebugHUD
function Initialise (PlayerCharacterController pcc))
function SetHUD (String NewHUDType))
function ShowDebugHUD (bool visible))
function Update ()))
function Update ()))
ShowingCommandMapHUD
function UpdateHUDData ()))
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=

States Summary
ShowingCommandMapHUD Source code
state ShowingCommandMapHUD
BeginState, EndState, Update
ShowingDebugHUD Source code
state ShowingDebugHUD
BeginState, EndState


Variables Detail

ActiveGameplayHUD Source code

var String ActiveGameplayHUD;

activeHUD Source code

var TribesHUDBase activeHUD;

Controller Source code

var PlayerCharacterController Controller;

currHUDClasses Source code

var Array<class> currHUDClasses;

hudObjects Source code

var Array<TribesHUDBase> hudObjects;

interactionHandler Source code

var HUDInteraction interactionHandler;


Functions Detail

BeginState ShowingCommandMapHUD Source code

function BeginState ( ) )

BeginState ShowingDebugHUD Source code

function BeginState ( ) )

Cleanup Source code

function Cleanup ( ) )

EndState ShowingCommandMapHUD Source code

function EndState ( ) )

EndState ShowingDebugHUD Source code

function EndState ( ) )

Initialise Source code

function Initialise ( PlayerCharacterController pcc) )

SetHUD Source code

function SetHUD ( String NewHUDType) )

ShowDebugHUD Source code

function ShowDebugHUD ( bool visible) )

Update Source code

function Update ( ) )

Update ShowingCommandMapHUD Source code

function Update ( ) )

UpdateHUDData Source code

function UpdateHUDData ( ) )



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Creation time: st 23.5.2018 00:10:36.261 - Created with UnCodeX