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Gameplay.TribesHUDBase

Extends
HUD
Modifiers
native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- Gameplay.TribesHUDBase

Direct Known Subclasses:

TribesHUD

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
boolbAllowCommandHUDSwitching
boolbShowCursor
ClientSideCharacterClientSideChar
PlayerCharacterControllerController
stringquickKeyText
Array<TagBindingMap>TagBindings
Inherited Variables from Engine.HUD
bBadConnectionAlert, bHideCenterMessages, bHideHUD, BigFont, bMessageBeep, bShowDebugInfo, bShowScores, ConnectingMessage, ConsoleColor, ConsoleFontSize, ConsoleMessageCount, ConsoleMessagePosX, ConsoleMessagePosY, FontArrayFonts[9], FontArrayNames[9], FontScreenWidthMedium[9], FontScreenWidthSmall[9], HudCanvasScale, HUDConfigWindowType, LargeFont, LoadingMessage, MedFont, MessageFontOffset, MOTDColor, nextHUD, PausedMessage, PlayerOwner, PrecachingMessage, ProgressFadeTime, ProgressFontFont, ProgressFontName, SavingMessage, Scoreboard, SmallFont, TextMessages[8]
Inherited Variables from Engine.Actor
Acceleration, ActorRenderData, AmbientGlow, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bAcceptsShadowProjectors, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAutoAlignToTerrain, bBlockActors, bBlockHavok, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bCastsVolumetricShadows, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bClientHavokPhysics, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDirectional, bDisableBspVolumetrics, bDisableEditorCopying, bDisableHavokCollisionWhenAttached, bDisableShadowOptimisation, bDisableSorting, bDisableTick, bDisableTouch, bDisturbFluidSurface, bDoNotApproximateBumpmap, bDynamicLight, bEdShouldSnap, bEdSnap, bEnableHavokBackstep, bFixedRotationDir, bGameRelevant, bGetOverlayMaterialFromBase, bGetSkinFromBase, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bImportantActor, bInterpolating, bIsMirror, bIsVehicle, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNavigationRelevant, bNeedLifetimeEffectEvents, bNeedPostRenderCallback, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNetworkRelevancyVisible, bNoDelete, bNoRepMesh, bObsolete, bOnlyAffectCurrentZone, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOverruleNavigationRelevant, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjectile, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateLabel, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bSendDestructionNotification, bShadowCast, bShouldBaseAtStartup, bShowOctreeNodes, bSkipActorPropertyReplication, bSkipEncroachment, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTimerLoop, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bTriggerEffectEventsBeforeGameStarts, BumpmapLODScale, bUnifiedPositionChanged, bUnifiedVelocityChanged, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bUseRootMotionBound, bVolumetricShadowCast, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, exclusiveToGameInfo, forceAccumulator, ForcedVisibilityZoneTag, ForceRadius, ForceScale, ForceType, gameInfoExclusions, gameInfoInclusions, GravityScale, Group, HardRelMatrix, havokAngularVelocity, HavokData, havokDataClass, havokGameTickForce, havokGameTickForcePosition, havokSkeletalRotationSpeed, InitialState, Instigator, JoinedTag, Label, LastRenderTime, LastTick, LatentAnimChannelCount, LatentFloat, LatentStackLocations, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, maxDifficulty, MaxLights, maxNumPlayers, MaxTraceDistance, Mesh, MeshInstance, MessageClass, minDifficulty, minNumPlayers, movementObject, MovementObjectClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, Owner, OwnerGroups, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SpeechTag, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, Tag, Texture, TimerCounter, TimerRate, torqueAccumulator, Touching, TriggeredBy, unifiedPosition, unifiedVelocity, UsesSubVisibility, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDetailMode, EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ETravelType, SocketCoordinates

Structures Summary
TagBindingMap
Tag, BindingText, BoundKey
Inherited Structures from Engine.HUD
ConsoleMessage, HUDLocalizedMessage
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, HavokRigidBodyState, KRBVec, KRigidBodyState, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function AddHUDMarker (Actor MarkedActor, optional int state, optional class<RadarInfo> radarInfoClass))
function Cleanup ()
function ClearHUDEquipmentData ()))
functionCharacter GetCharacter ()))
functionString GetHotkey (String Binding))
function HUDHidden ()
function HUDShown ()
functionbool KeyEvent (EInputKey Key, EInputAction Action, FLOAT Delta)
functionbool KeyType (EInputKey Key, optional string Unicode)
functionbool NeedsKeyInput ()))
event PostBeginPlay ()))
functionString ReplacePromptKeyBinds (String PromptText)
function UpdateHUDData ()
function UpdateHUDEquipmentData ()))
function UpdateHUDGameData ()))
function UpdateHUDHealthData ()))
function UpdateHUDObjectiveData ()))
function UpdateHUDPromptData ()))
function UpdateHUDRadarData ()))
function UpdateHUDSensorData ()))
function UpdateHUDTargetData ()))
function UpdateObjectiveList (ObjectivesList list))
Inherited Functions from Engine.HUD
AddTextMessage, CheckCountdown, ClearMessage, ConnectFailure, CopyMessage, Destroyed, DisplayBadConnectionAlert, DisplayMessages, DisplayPortrait, DisplayProgressMessage, Draw3DCircle, Draw3DCone, Draw3DCylinder, Draw3DLine, DrawHUD, DrawLevelAction, DrawRoute, GetConsoleFont, GetMediumFontFor, LargerFontThan, LoadFont, LoadFontStatic, LoadProgressFont, LocalizedMessage, Message, PlayReceivedMessage, PlayStartupMessage, PostBeginPlay, PostRender, PrintActionMessage, ProcessKeyEvent, ShowDebug, ShowScores, SpawnScoreBoard, UseHugeFont, UseLargeFont, UseMediumFont, UseSmallFont, WorldSpaceOverlays
Inherited Functions from Engine.Actor
*, +, -, actorLabel, AddContextForNextEffectEvent, AddDebugMessage, AITrace, AllActors, Allocate, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, checkSocket, ChildActors, classConstruct, clientDispatchMessage, Clock, CollidingActors, ConsoleCommand, Construct, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, dispatchMessage, DisplayDebug, DrawDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, findByLabel, findStaticByLabel, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAnimLength, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetCurrentMaterial, GetDebugName, GetHumanReadableName, getHurtRadiusParent, GetItemName, GetLIPSincAnimDuration, GetLocalString, GetMapName, GetMaterial, GetMeshName, GetMeshOrigin, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetOverlayMaterial, GetRadarInfoClass, getReceiveDamageRadius, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, getSocket, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HavokActivate, HavokCollisionGroupChange, HavokGetAngularVelocity, HavokGetCenterOfMass, HavokGetLastTracedBone, HavokGetLinearVelocity, HavokGetPosition, HavokGetState, HavokImpartCOMImpulse, HavokImpartForce, HavokImpartImpulse, HavokImpartLinearForceAll, HavokIsActive, HavokReturnSkeletalActorToAnimationSystem, HavokSetAngularDamping, HavokSetAngularVelocity, HavokSetBlocking, HavokSetCOM, HavokSetGameTickForce, HavokSetLinearDamping, HavokSetLinearVelocity, HavokSetLinearVelocityAll, HavokSetPosition, HavokSetRotation, HavokSlowSetCollisionEnabled, HavokUpdateState, Hide, HitWall, HurtRadius, InterruptSound, IsAnimating, IsInPain, IsInVolume, IsOverlapping, IsPlayingLIPSincAnim, IsTweening, KilledBy, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LocalizeMapText, LockRootMotion, LoopAnim, LostChild, makeDormant, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, nearbyControlledPawns, NearSpot, OnGameStarted, OnHidden, OnlyAffectPawns, onMessage, OnOptimizedIn, OnOptimizedOut, OnShown, OptimizeIn, OptimizeOut, PauseSound, PhysicsVolumeChange, PlayAnim, PlayAnimAdditive, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayLoopedSound, PlayMusic, PlayOwnedSound, PlayScriptedAnim, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostNetReceive, PostTakeDamage, PostTeleport, PostTouch, PreBeginPlay, PrecacheSpeech, PreScriptedTextureRendered, PreTeleport, PreTrigger, processHurtRadiusVictim, ProjectileTouch, RadiusActors, registerClientMessage, registerMessage, RegisterNotifyGameStarted, RenderOverlays, RenderTexture, ReplaceText, Reset, ResumeSound, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShallowCopyMaterial, ShouldActorsBlockSplash, ShouldProjectileHit, Show, Spawn, SpecialHandling, StartInterpolation, staticActorLabel, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, SuggestFallVelocity, TakeDamage, TestMove, Tick, Timer, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TriggerEffectEvent, TriggerEvent, TweenAnim, UnClock, unifiedAddForce, unifiedAddForceAtPosition, unifiedAddImpulse, unifiedAddImpulseAtPosition, unifiedAddTorque, unifiedAddVelocity, unifiedGetAcceleration, unifiedGetCOMPosition, unifiedGetGravity, unifiedGetMass, unifiedGetNaturalCOMPosition, unifiedGetPosition, unifiedGetVelocity, unifiedSetAcceleration, unifiedSetAngularVelocity, unifiedSetMass, unifiedSetPosition, unifiedSetRotation, unifiedSetVelocity, UnTouch, UnTrigger, UnTriggerEffectEvent, UnTriggerEvent, UpdateAttachmentLocations, UpdatePrecacheRenderData, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Variables Detail

bAllowCommandHUDSwitching Source code

var bool bAllowCommandHUDSwitching;

bShowCursor Source code

var bool bShowCursor;

ClientSideChar Source code

var ClientSideCharacter ClientSideChar;

Controller Source code

var PlayerCharacterController Controller;

quickKeyText Source code

var localized string quickKeyText;

TagBindings Source code

var Array<TagBindingMap> TagBindings;


Structures Detail

TagBindingMap Source code

struct TagBindingMap
{
var String BindingText;
var String BoundKey;
var String Tag;
};



Functions Detail

AddHUDMarker Source code

simulated function AddHUDMarker ( Actor MarkedActor, optional int state, optional class<RadarInfo> radarInfoClass) )

Cleanup Source code

simulated function Cleanup ( )

ClearHUDEquipmentData Source code

simulated function ClearHUDEquipmentData ( ) )

GetCharacter Source code

simulated function Character GetCharacter ( ) )

GetHotkey Source code

function String GetHotkey ( String Binding) )

HUDHidden Source code

simulated function HUDHidden ( )

HUDShown Source code

simulated function HUDShown ( )

KeyEvent Source code

function bool KeyEvent ( EInputKey Key, EInputAction Action, FLOAT Delta )

KeyType Source code

function bool KeyType ( EInputKey Key, optional string Unicode )

NeedsKeyInput Source code

simulated function bool NeedsKeyInput ( ) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

ReplacePromptKeyBinds Source code

native function String ReplacePromptKeyBinds ( String PromptText )

UpdateHUDData Source code

simulated function UpdateHUDData ( )

UpdateHUDEquipmentData Source code

simulated function UpdateHUDEquipmentData ( ) )

UpdateHUDGameData Source code

simulated function UpdateHUDGameData ( ) )

UpdateHUDHealthData Source code

simulated function UpdateHUDHealthData ( ) )

UpdateHUDObjectiveData Source code

simulated function UpdateHUDObjectiveData ( ) )

UpdateHUDPromptData Source code

simulated function UpdateHUDPromptData ( ) )

UpdateHUDRadarData Source code

simulated function UpdateHUDRadarData ( ) )

UpdateHUDSensorData Source code

simulated function UpdateHUDSensorData ( ) )

UpdateHUDTargetData Source code

simulated function UpdateHUDTargetData ( ) )

UpdateObjectiveList Source code

simulated function UpdateObjectiveList ( ObjectivesList list) )


Defaultproperties

defaultproperties
{
	bAllowCommandHUDSwitching = false
	quickKeyText = "�Press '%1' to access quick favorites"


	TagBindings(0)=(Tag="<USE>",BindingText="Use")
	TagBindings(1)=(Tag="<JUMP>",BindingText="Jump")
	TagBindings(2)=(Tag="<FIRE>",BindingText="Fire")
	TagBindings(3)=(Tag="<ACTIVATE>",BindingText="activatePack")
	TagBindings(4)=(Tag="<THROWGRENADE>",BindingText="altFire")
	TagBindings(5)=(Tag="<FORWARD>",BindingText="MoveForward")
	TagBindings(6)=(Tag="<BACK>",BindingText="MoveBackward")
	TagBindings(7)=(Tag="<LEFT>",BindingText="StrafeLeft")
	TagBindings(8)=(Tag="<RIGHT>",BindingText="StrafeRight")
	TagBindings(9)=(Tag="<JET>",BindingText="Jetpack")
	TagBindings(10)=(Tag="<TILDE>",BindingText="SwitchToFallbackWeapon")
	TagBindings(11)=(Tag="<SKI>",BindingText="Ski")
	TagBindings(12)=(Tag="<MAP>",BindingText="Button bObjectives")
	TagBindings(13)=(Tag="<DEPLOY>",BindingText="equipDeployable")
	TagBindings(14)=(Tag="<ZOOM>",BindingText="Button bZoom")
	TagBindings(15)=(Tag="<ZOOMCYCLE>",BindingText="CycleZoomLevel")
	TagBindings(16)=(Tag="<ESCAPE>",BindingText="ShowEscapeMenu")
	TagBindings(17)=(Tag="<HELP>",BindingText="ShowHelpScreen")
}

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Creation time: st 23.5.2018 00:10:36.252 - Created with UnCodeX