Gameplay.TribesGUIControllerBase
- Extends
- GUIController
- Modifiers
- dependsOn ( Utility ) native
Core.Object
|
+-- Engine.Interactions
|
+-- Engine.Interaction
|
+-- Engine.BaseGUIController
|
+-- GUI.GUIController
|
+-- Gameplay.TribesGUIControllerBase
Direct Known Subclasses:
TribesGUIController
Inherited Variables from GUI.GUIController |
ActiveControl, ActivePage, AltPressed, AutoLoad, bComponentMenu, bDesignMode, bDontDisplayHelpText, bEditing, bEmulatedJoypad, bForceMouseCheck, bHasLoadedPackages, bHelpDisplay, bHideMouseCursor, bHighlightCurrent, bJoyMouse, bLastScaled, bMemberDisplay, bMemberEdit, bModAuthor, bMousePositioning, bPlayerDesignMode, bShowConfigMembers, bShowGUIMembers, bShowPageList, bSnapToGrid, bStyleCreate, bStylesDisplay, bSwallowNextKeyType, ButtonRepeatDelay, CaptureScriptExec, ClickSound, ComponentClassList, ControllerId, ControllerMask, CtrlPressed, CurrentMember, CurrentMemberObjName, CurrentMemberObjValue, CursorFade, CursorStep, DblClickWindow, DownSound, EditSound, FastCursorFade, FastCursorStep, FocusedControl, FontNames, FontStack, GridSize, GUI_TO_WORLD_X, GUI_TO_WORLD_Y, HelpStack, InterestedResolutionChanged, JoyButtons[64], JoyControlsDelta[16], JoyDeadZone, JoyLeftXAxis[4], JoyLeftYAxis[4], JoyRightXAxis[4], JoyRightYAxis[4], LastClickTime, LastClickX, LastClickY, LastMouseX, LastMouseY, MemberEditLevel, MemberEditPosition, MenuMouseSens, MenuStack, MouseCursorOffset, MouseCursors, MouseOverSound, MouseX, MouseY, MoveControl, MoveGroups, PackageNames, PersistentStack, RepeatDelta[4], RepeatKey[4], RepeatTime[4], ResolutionX, ResolutionY, SaveControl, SavedMoveOffsetX, SavedMoveOffsetY, SaveStyle, ShiftPressed, SkipControl, StyleNames, StyleStack, UpSound, WhiteBorder |
Inherited Functions from GUI.GUIController |
AlignControlsInGroup, AutoLoadMenus, CenterOfControl, ChangeActiveStyle, ChangeFocus, ChangeGridSize, ChangeResolutionX, ChangeResolutionY, CloseAll, CloseMenu, ComponentIsRegisteredForResolutionChanged, CreateComponent, CreateMenu, DoScalingOnComponent, FindPersistentComponent, FixGUIComponentName, GetCurrentRes, GetDEMHeader, GetDEMList, GetGuiResolution, GetMapList, GetMenuFont, GetStyle, GroupControl, HasMouseMoved, InitializeController, InternalOpenMenu, IsPageActive, KillControlGroup, LoadLevelSummary, LoadLocalizedPerObjectConfig, LoadLocalizedPerObjectConfigGUI, LogGUI, LogGUIComponent, LogGUIPage, MakeMoveGroup, MouseEmulation, MoveControlGroup, MoveFocused, NotifyLevelChange, onGameplayMessage, OnProgress, OnResolutionChanged, OpenMenu, PaintProgress, ParentPage, PostLevelChange, PreLevelChange, RedoActiveComponent, RegisterFont, RegisterNotifyResolutionChanged, RegisterStyle, ReloadGUI, RemoveMenu, RemovePersistentComponent, ReplaceMenu, ResetFocus, ResetKeyboard, ResolutionToScale, SaveActiveComponent, SaveComponent, ScaleToResolution, SelectNextControlInMoveGroup, SetCaptureScriptExec, SetChildrenDirty, SetControllerStatus, SetFocusedPos, SetGuiResolution, SizeControlsInGroup, SizeOfControl, SnapToGrid, ToggleActiveComponentSizing, ToggleSnapToGrid, TopPage, UndoActiveComponent, UnRegisterNotifyResolutionChanged, UpdateControl |
Inherited Functions from Engine.BaseGUIController |
AutoLoadMenuClass, AutoLoadMenus, CloseAll, CloseMenu, InitializeController, IsPageActive, onGameplayMessage, OnMojoFinished, OnNetworkBrowse, OnProgress, OpenMenu, PostLevelChange, PostPrecache, PreLevelChange, RemoveMenu, ReplaceMenu, SetControllerStatus, ShouldSuppressLevelRender |
var bool bMusicPlaying;
var int CurrentSongHandle;
var private String LastChatMessage;
final function ChangeTeams ( ) )
function bool FinishCampaignMission ( ) )
function GameOver ( ) )
function GameResume ( ) )
function GameStart ( ) )
final
function GameInfo GetGameInfo ( ) )
function String GetGameSpyPassword ( )
function int GetGameSpyProfileId ( )
function int GetGameSpyTeamId ( )
function InitializeController ( ) )
function LoadLevel (
string URL ) )
function bool NextCampaignMission ( ) )
event OnMojoFinished ( ) )
function bool PlayCampaignMission ( int idx) )
final function PlayerDisconnect ( ) )
event PostLevelChange (
LevelInfo newLevel,
bool bSaveGame) )
event PreLevelChange (
string DestURL,
LevelSummary NewSummary) )
function Quit ( ) )
private function StartCampaignCutscene ( string map, string scene) )
function bool StartNewCampaign ( int difficulty) )
function bool StartNewCampaignAt ( int missionIdx, int difficulty) )
UseGameSpyTeamAffiliation Source code
function bool UseGameSpyTeamAffiliation ( )
Creation time: st 23.5.2018 00:10:36.180 - Created with
UnCodeX