Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.TribesGUIConfig

Extends
Object
Modifiers
config ( TribesGuiState ) HideCategories ( Object ) native

Core.Object
|   
+-- Gameplay.TribesGUIConfig

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
boolbMissionFailed
boolbShownEntryMenu
boolbTravelMission
CampaignInfoCurrentCampaign
StringCurrentGameInfo
LevelSummaryCurrentLevelSummary
StringCurrentURL
Missions
StringCurrentMission
stringLastCutscene
MPSettings
StringadvancedGameType
StringadvancedMap
boolbDedicated
StringMPHostURL
TribesGame
eTribesGameStateTribesGameState
TribesGUIConfig
stringEntryMenuClass
stringExitMenuClass
StringopeningMusic
VideoSettings
array<string>ScreenResolutionChoices
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
eTribesGameState
GAMESTATE_None, GAMESTATE_EntryLoading, GAMESTATE_LevelLoading, GAMESTATE_CutsceneMissionStart, GAMESTATE_CutsceneMissionEnd, GAMESTATE_PreGame, GAMESTATE_MidGame, GAMESTATE_PostGame, GAMESTATE_ClientTravel,
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

bMissionFailed Source code

var bool bMissionFailed;

bShownEntryMenu Source code

var bool bShownEntryMenu;

bTravelMission Source code

var bool bTravelMission;

CurrentCampaign Source code

var CampaignInfo CurrentCampaign;

CurrentGameInfo Source code

var String CurrentGameInfo;

CurrentLevelSummary Source code

var LevelSummary CurrentLevelSummary;

CurrentURL Source code

var String CurrentURL;

Missions

CurrentMission Source code

var(Missions) Config String CurrentMission;
The current mission selected for Single Player

LastCutscene Source code

var(Missions) Config string LastCutscene;
The last cutscene loaded.

MPSettings

advancedGameType Source code

var(MPSettings) String advancedGameType;

advancedMap Source code

var(MPSettings) String advancedMap;

bDedicated Source code

var(MPSettings) bool bDedicated;

MPHostURL Source code

var(MPSettings) String MPHostURL;

TribesGame

TribesGameState Source code

var(TribesGame) eTribesGameState TribesGameState;

TribesGUIConfig

EntryMenuClass Source code

var(TribesGUIConfig) config string EntryMenuClass;

ExitMenuClass Source code

var(TribesGUIConfig) config string ExitMenuClass;

openingMusic Source code

var(TribesGUIConfig) config String openingMusic;

VideoSettings

ScreenResolutionChoices Source code

var(VideoSettings) config array<string> ScreenResolutionChoices;
Choices for screen resolution


Enumerations Detail

eTribesGameState Source code

enum eTribesGameState
{
GAMESTATE_None, GAMESTATE_EntryLoading, GAMESTATE_LevelLoading, GAMESTATE_CutsceneMissionStart, GAMESTATE_CutsceneMissionEnd, GAMESTATE_PreGame, GAMESTATE_MidGame, GAMESTATE_PostGame, GAMESTATE_ClientTravel,
};


Defaultproperties

defaultproperties
{
    CurrentMission=""
	openingMusic="Rocky1_exploring"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:36.161 - Created with UnCodeX