Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.CampaignInfo

Extends
Object
Modifiers
PerObjectConfig config ( Campaign )

Core.Object
|   
+-- Gameplay.CampaignInfo

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
CampaignInfo
inthighestProgressIdx
Array<MissionInfo>missions
intprogressIdx
intselectedDifficulty
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
MissionInfo
startCutsceneMap, startCutsceneName, endCutsceneMap, endCutsceneName, mapName, bPersist
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
function copy (CampaignInfo dest))
functionint findMission (coerce string mapName))
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

CampaignInfo

highestProgressIdx Source code

var(CampaignInfo) config int highestProgressIdx;
The furthest the player has gotten in the game.

missions Source code

var(CampaignInfo) config Array<MissionInfo> missions;

progressIdx Source code

var(CampaignInfo) config int progressIdx;
The index of the current campaign mission

selectedDifficulty Source code

var(CampaignInfo) config int selectedDifficulty;


Structures Detail

MissionInfo Source code

struct MissionInfo
{
var(CampaignInfo) bool bPersist;
var(CampaignInfo) string endCutsceneMap;
var(CampaignInfo) string endCutsceneName;
var(CampaignInfo) string mapName;
var(CampaignInfo) string startCutsceneMap;
var(CampaignInfo) string startCutsceneName;
};



Functions Detail

copy Source code

function copy ( CampaignInfo dest) )

findMission Source code

function int findMission ( coerce string mapName) )


Defaultproperties

defaultproperties
{
	selectedDifficulty = 1
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:28.698 - Created with UnCodeX