- Extends
- TribesHUDBase
- Modifiers
- Config ( TribesHUD ) abstract
Core.Object
|
+-- Engine.Actor
|
+-- Engine.HUD
|
+-- Gameplay.TribesHUDBase
|
+-- TribesGUI.TribesHUD
Direct Known Subclasses:
TribesAwaitGameStartHUD, TribesCommandHUD, TribesCountdownHUD, TribesDebugHUD, TribesIngameHUD, TribesSpectatorHUD
Inherited Variables from Engine.HUD |
bBadConnectionAlert, bHideCenterMessages, bHideHUD, BigFont, bMessageBeep, bShowDebugInfo, bShowScores, ConnectingMessage, ConsoleColor, ConsoleFontSize, ConsoleMessageCount, ConsoleMessagePosX, ConsoleMessagePosY, FontArrayFonts[9], FontArrayNames[9], FontScreenWidthMedium[9], FontScreenWidthSmall[9], HudCanvasScale, HUDConfigWindowType, LargeFont, LoadingMessage, MedFont, MessageFontOffset, MOTDColor, nextHUD, PausedMessage, PlayerOwner, PrecachingMessage, ProgressFadeTime, ProgressFontFont, ProgressFontName, SavingMessage, Scoreboard, SmallFont, TextMessages[8] |
Functions Summary |
| | Cleanup ()))
|
| | CleanupActionDelegates ()))
|
| | DrawHUD (Canvas canvas))
|
| | HUDShown ()))
|
| | impl_CancelChat ()))
|
| | impl_SendChatMessage (String msg))
|
| | impl_SendQuickChatMessage (QuickChatMenu menuItem))
|
| | InitActionDelegates ()))
|
| bool | KeyEvent (EInputKey Key, EInputAction Action, FLOAT Delta ))
|
| bool | KeyType (EInputKey Key, optional string Unicode ))
|
| | LocalizedMessage (class<LocalMessage> Message, optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Core.Object OptionalObject, optional string CriticalString, optional string OptionalString))
|
| | Message (PlayerReplicationInfo PRI, coerce string Msg, name MsgType ))
|
| bool | NeedsKeyInput ()))
|
| | PostBeginPlay ()))
|
| | PostRender (Canvas canvas))
|
| | SetHUDScript (string NewHUDScriptType))
|
| | UpdateHUDData ()))
|
| | UpdateRoundInfoData ()))
|
Inherited Functions from Gameplay.TribesHUDBase |
AddHUDMarker, Cleanup, ClearHUDEquipmentData, GetCharacter, GetHotkey, HUDHidden, HUDShown, KeyEvent, KeyType, NeedsKeyInput, PostBeginPlay, ReplacePromptKeyBinds, UpdateHUDData, UpdateHUDEquipmentData, UpdateHUDGameData, UpdateHUDHealthData, UpdateHUDObjectiveData, UpdateHUDPromptData, UpdateHUDRadarData, UpdateHUDSensorData, UpdateHUDTargetData, UpdateObjectiveList |
Inherited Functions from Engine.HUD |
AddTextMessage, CheckCountdown, ClearMessage, ConnectFailure, CopyMessage, Destroyed, DisplayBadConnectionAlert, DisplayMessages, DisplayPortrait, DisplayProgressMessage, Draw3DCircle, Draw3DCone, Draw3DCylinder, Draw3DLine, DrawHUD, DrawLevelAction, DrawRoute, GetConsoleFont, GetMediumFontFor, LargerFontThan, LoadFont, LoadFontStatic, LoadProgressFont, LocalizedMessage, Message, PlayReceivedMessage, PlayStartupMessage, PostBeginPlay, PostRender, PrintActionMessage, ProcessKeyEvent, ShowDebug, ShowScores, SpawnScoreBoard, UseHugeFont, UseLargeFont, UseMediumFont, UseSmallFont, WorldSpaceOverlays |
var bool bAllowChat;
var bool bAllowInteractions;
var string HUDScriptName;
var config string HUDScriptType;
var config
Color MouseCursorDrawColor;
var config
Texture MouseCursorTexture;
var int MouseX;
var int MouseY;
simulated function Cleanup ( ) )
CleanupActionDelegates Source code
function CleanupActionDelegates ( ) )
function HUDShown ( ) )
function impl_CancelChat ( ) )
function impl_SendChatMessage (
String msg) )
impl_SendQuickChatMessage Source code
function InitActionDelegates ( ) )
function bool KeyType (
EInputKey Key, optional
string Unicode ) )
simulated
function LocalizedMessage (
class<
LocalMessage>
Message, optional
int Switch, optional Core.
Object Related1, optional Core.
Object Related2, optional Core.
Object OptionalObject, optional
string CriticalString, optional
string OptionalString) )
simulated function bool NeedsKeyInput ( ) )
simulated event PostBeginPlay ( ) )
function SetHUDScript ( string NewHUDScriptType) )
simulated function UpdateHUDData ( ) )
function UpdateRoundInfoData ( ) )
defaultproperties
{
bAllowChat = true
bAllowInteractions = false
bShowCursor = false
ConsoleMessagePosX = 0.00
ConsoleMessagePosY = 0.45
ConsoleMessageCount=5
HUDScriptName = ""
FontArrayNames(0)="Engine_res.SmallFont"
FontArrayNames(1)="Engine_res.SmallFont"
FontArrayNames(2)="Engine_res.SmallFont"
FontArrayNames(3)="Engine_res.SmallFont"
FontArrayNames(4)="Engine_res.SmallFont"
FontArrayNames(5)="Engine_res.SmallFont"
FontArrayNames(6)="Engine_res.SmallFont"
FontArrayNames(7)="Engine_res.SmallFont"
FontArrayNames(8)="Engine_res.SmallFont"
MouseCursorTexture=Texture'guitribes.mousecursor'
MouseCursorDrawColor=(R=255,G=255,B=255,A=255)
}
|
Creation time: st 23.5.2018 00:10:36.241 - Created with
UnCodeX