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TribesGUI.TribesIngameHUD

Extends
TribesHUD
Modifiers
abstract

Models a base in game hud which shares data & components with turret

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- Gameplay.TribesHUDBase
         |   
         +-- TribesGUI.TribesHUD
            |   
            +-- TribesGUI.TribesIngameHUD

Direct Known Subclasses:

TribesCharacterHUD, TribesTurretHUD, TribesVehicleHUD

Variables Summary
Inherited Variables from TribesGUI.TribesHUD
bAllowChat, bAllowInteractions, HUDScript, HUDScriptName, HUDScriptType, MouseCursorDrawColor, MouseCursorTexture, MouseX, MouseY, Response
Inherited Variables from Gameplay.TribesHUDBase
bAllowCommandHUDSwitching, bShowCursor, ClientSideChar, Controller, quickKeyText, TagBindings

Structures Summary
Inherited Structures from Gameplay.TribesHUDBase
TagBindingMap

Functions Summary
function UpdateHUDData ()))
Inherited Functions from TribesGUI.TribesHUD
Cleanup, CleanupActionDelegates, DrawHUD, HUDShown, impl_CancelChat, impl_SendChatMessage, impl_SendQuickChatMessage, InitActionDelegates, KeyEvent, KeyType, LocalizedMessage, Message, NeedsKeyInput, PostBeginPlay, PostRender, SetHUDScript, UpdateHUDData, UpdateRoundInfoData
Inherited Functions from Gameplay.TribesHUDBase
AddHUDMarker, Cleanup, ClearHUDEquipmentData, GetCharacter, GetHotkey, HUDHidden, HUDShown, KeyEvent, KeyType, NeedsKeyInput, PostBeginPlay, ReplacePromptKeyBinds, UpdateHUDData, UpdateHUDEquipmentData, UpdateHUDGameData, UpdateHUDHealthData, UpdateHUDObjectiveData, UpdateHUDPromptData, UpdateHUDRadarData, UpdateHUDSensorData, UpdateHUDTargetData, UpdateObjectiveList


Functions Detail

UpdateHUDData Source code

simulated function UpdateHUDData ( ) )


Defaultproperties

defaultproperties
{
	bAllowCommandHUDSwitching = true
}

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Creation time: st 23.5.2018 00:10:36.294 - Created with UnCodeX