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/// /// Models a base in game hud which shares data & components with turret /// and vehicle huds, as well as the main HUD shown as a character. /// class TribesIngameHUD extends TribesHUD abstract; simulated function UpdateHUDData() { super.UpdateHUDData(); UpdateHUDHealthData(); UpdateHUDTargetData(); UpdateHUDRadarData(); UpdateHUDSensorData(); UpdateHUDPromptData(); } defaultproperties { bAllowCommandHUDSwitching = true } |
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