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//================================================================ // Class: TribesIngameHUDScript // // The default Tribes HUD script implementation. // //================================================================ class TribesIngameHUDScript extends TribesEditableHUDScript; // health & energy indicators var HUDHealthBar health; var HUDEnergyBar energy; // radar & misc stuff var HUDRadar radar; var HUDObjectiveNotification objectiveNotify; // full screen stuff var HUDMarkerDisplay markerDisplay; var HUDWeaponReticule weaponReticule; var HUDDeployableReticule deployableReticule; var HUDUseableMarker useableMarker; var HUDDamageIndicator damageIndicator; var HUDTargetInfo targetInfo; var HUDThrowMeter throwMeter; var HUDTalkingHead talkingHead; var LabelElement promptLabel; var HUDPersonalMessageWindow PersonalMessageWindow; var HUDPersonalScores PersonalScores; var HUDIcon redJackIcon; // // Initalises the component // overloaded function Construct() { super.Construct(); // marker display - goes first so it renders first markerDisplay = HUDMarkerDisplay(AddElement("TribesGUI.HUDMarkerDisplay", "default_markerDisplay")); useableMarker = HUDUseableMarker(AddElement("TribesGUI.HUDUseableMarker", "default_useableMarker")); damageIndicator = HUDDamageIndicator(AddElement("TribesGUI.HUDDamageIndicator", "default_DamageIndicator")); // health & energy health = HUDHealthBar(AddElement("TribesGUI.HUDHealthBar", "default_health")); energy = HUDEnergyBar(AddElement("TribesGUI.HUDEnergyBar", "default_energy")); // radar radar = HUDRadar(AddElement("TribesGUI.HUDRadar", "default_radar")); objectiveNotify = HUDObjectiveNotification(AddElement("TribesGUI.HUDObjectiveNotification", "default_ObjectiveNotification")); // reticules weaponReticule = HUDWeaponReticule(AddElement("TribesGUI.HUDWeaponReticule", "default_weaponReticule")); deployableReticule = HUDDeployableReticule(AddElement("TribesGUI.HUDDeployableReticule", "default_deployableReticule")); // other things for the center of the screen targetInfo = HUDTargetInfo(AddElement("TribesGUI.HUDTargetInfo", "default_targetInfo")); throwMeter = HUDThrowMeter(AddElement("TribesGUI.HUDThrowMeter", "default_ThrowMeter")); talkingHead = HUDTalkingHead(AddElement("TribesGUI.HUDTalkingHead", "default_talkingHead")); promptLabel = LabelElement(AddElement("TribesGUI.LabelElement", "default_InGamePromptLabel")); redJackIcon = HUDIcon(AddElement("TribesGUI.HUDIcon", "default_redJackIcon")); PersonalMessageWindow = HUDPersonalMessageWindow(AddElement("TribesGui.HUDPersonalMessageWindow", "default_PersonalMessageWindow")); PersonalScores = HUDPersonalScores(AddElement("TribesGui.HUDPersonalScores", "default_PersonalScores")); } function UpdateData(ClientSideCharacter c) { super.UpdateData(c); // update the prompt text promptLabel.bVisible = c.promptText != ""; if(promptLabel.bVisible) { promptLabel.SetText(c.promptText); } if (c.ping >= 255) redJackIcon.bVisible = true; else redJackIcon.bVisible = false; } |
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