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TribesGUI.HUDRadar

Extends
HUDRadarBase

Core.Object
|   
+-- TribesGUI.HUDElement
   |   
   +-- TribesGUI.HUDContainer
      |   
      +-- TribesGUI.HUDRadarBase
         |   
         +-- TribesGUI.HUDRadar

Variables Summary
ControllableTexMatrixcompassTexture
TexMatrixmapMask
TexturemapNoiseMask
ShadermapShader
ControllableTexMatrixmapTexture
ShadermapTextureNoise
floattargetZoomFactor
HUDRadar
MaterialcompassMaterial
MaterialradarMask
MaterialradarNoise
HUDMaterialradarSurroundMaterial
Inherited Variables from TribesGUI.HUDRadarBase
bClipMarkers, componentOriginX, componentOriginY, currentData, defaultFlashFrequency, LastRenderedMarkerCoords, mapCenter, mapExtent, mapRotation, relativeEdgeRadius, SmallMarkerZoomThreshold, zoomFactor
Inherited Variables from TribesGUI.HUDContainer
children

Functions Summary
function InitElement ()))
function RenderElement (Canvas c))
functionbool ShouldRender (class<RadarInfo> radarInfoClass))
function UpdateData (ClientSideCharacter c))
Inherited Functions from TribesGUI.HUDRadarBase
CalcMarkerPosition, GetHUDMaterial, RenderAllies, RenderEnemies, RenderObjectives, RenderRadarMarker, ShouldRender, UpdateData
Inherited Functions from TribesGUI.HUDContainer
AddClonedElement, AddElement, AddExistingElement, ElementAdded, ElementRemoved, ForceNeedsLayout, HasElement, InitElementHeirachy, RemoveAll, RemoveElementAt, SetAlpha


Variables Detail

compassTexture Source code

var ControllableTexMatrix compassTexture;

mapMask Source code

var TexMatrix mapMask;

mapNoiseMask Source code

var Texture mapNoiseMask;

mapShader Source code

var Shader mapShader;

mapTexture Source code

var ControllableTexMatrix mapTexture;

mapTextureNoise Source code

var Shader mapTextureNoise;

targetZoomFactor Source code

var float targetZoomFactor;

HUDRadar

compassMaterial Source code

var(HUDRadar) config Material compassMaterial;

radarMask Source code

var(HUDRadar) config Material radarMask;

radarNoise Source code

var(HUDRadar) config Material radarNoise;

radarSurroundMaterial Source code

var(HUDRadar) config HUDMaterial radarSurroundMaterial;


Functions Detail

InitElement Source code

function InitElement ( ) )

RenderElement Source code

function RenderElement ( Canvas c) )

ShouldRender Source code

function bool ShouldRender ( class<RadarInfo> radarInfoClass) )

UpdateData Source code

function UpdateData ( ClientSideCharacter c) )


Defaultproperties

defaultproperties
{	
	radarMask				= texture'HUD.RadarMask';
	compassMaterial			= texture'HUD.Compass';
	radarNoise				= TexPanner'HUD.TalkingHeadScreenNoisePanner'
	zoomFactor				= 0.5
	relativeEdgeRadius		= 0.45
	componentOriginX		= 0.5
	componentOriginY		= 0.5
}

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Creation time: st 23.5.2018 00:10:31.115 - Created with UnCodeX