| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- TribesGUI.HUDElement
|
+-- TribesGUI.HUDContainer
|
+-- TribesGUI.HUDRadarBase
HUDCommandMap, HUDMarkerDisplay, HUDRadar
| Variables Summary | |
|---|---|
| float | componentOriginX |
| float | componentOriginY |
| ClientSideCharacter | currentData |
| MatCoords | LastRenderedMarkerCoords |
| Vector | mapCenter |
| float | mapExtent |
| Rotator | mapRotation |
| float | zoomFactor |
| HUDRadarBase | |
| bool | bClipMarkers |
| float | defaultFlashFrequency |
| float | relativeEdgeRadius |
| float | SmallMarkerZoomThreshold |
| Inherited Variables from TribesGUI.HUDContainer |
|---|
| children |
| Enumerations Summary |
|---|
| Inherited Enumerations from TribesGUI.HUDElement |
|---|
| EHorizontalAlignment, EHorizontalFill, ELayoutDirection, EVerticalAlignment, EVerticalFill |
| Structures Summary |
|---|
| Inherited Structures from TribesGUI.HUDElement |
|---|
| HUDMaterial |
| Functions Summary | ||
|---|---|---|
![]() | Vector | CalcMarkerPosition (Vector position) |
![]() | HUDMaterial | GetHUDMaterial (class<RadarInfo> radarInfo, int state, bool isFriendly, EIconType iconType, Color TeamColor, EColorType PrefColorType, optional bool bForceFlash) |
![]() | RenderAllies (Canvas c) | |
![]() | RenderEnemies (Canvas c) | |
![]() | RenderObjectives (Canvas c) | |
![]() | RenderRadarMarker (Canvas c, Vector position, int objectHeight, class<RadarInfo> objectRadarInfo, int state, bool isFriendly, Color TeamColor, EColorType PrefColorType, optional String InfoLabel, optional bool bFlashing, optional Material materialOverride) | |
![]() | bool | ShouldRender (class<RadarInfo> radarInfoClass)) |
![]() | UpdateData (ClientSideCharacter c)) | |
| Inherited Functions from TribesGUI.HUDContainer |
|---|
| AddClonedElement, AddElement, AddExistingElement, ElementAdded, ElementRemoved, ForceNeedsLayout, HasElement, InitElementHeirachy, RemoveAll, RemoveElementAt, SetAlpha |
| Variables Detail |
|---|
whether to clip markers at the zoom level
default frequency to flash icons at
zoom level after which the markers will becom dots
| Functions Detail |
|---|
CalcMarkerPosition Source code
GetHUDMaterial Source code
RenderAllies Source code
RenderEnemies Source code
RenderObjectives Source code
RenderRadarMarker Source code
ShouldRender Source code
UpdateData Source code| Defaultproperties |
|---|
defaultproperties
{
bClipMarkers = true
defaultFlashFrequency = 0.7
SmallMarkerZoomThreshold=0.7
} |
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