Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- TribesGUI.HUDElement | +-- TribesGUI.HUDContainer | +-- TribesGUI.HUDRadarBase
HUDCommandMap, HUDMarkerDisplay, HUDRadar
Variables Summary | |
---|---|
float | componentOriginX |
float | componentOriginY |
ClientSideCharacter | currentData |
MatCoords | LastRenderedMarkerCoords |
Vector | mapCenter |
float | mapExtent |
Rotator | mapRotation |
float | zoomFactor |
HUDRadarBase | |
bool | bClipMarkers |
float | defaultFlashFrequency |
float | relativeEdgeRadius |
float | SmallMarkerZoomThreshold |
Inherited Variables from TribesGUI.HUDContainer |
---|
children |
Enumerations Summary |
---|
Inherited Enumerations from TribesGUI.HUDElement |
---|
EHorizontalAlignment, EHorizontalFill, ELayoutDirection, EVerticalAlignment, EVerticalFill |
Structures Summary |
---|
Inherited Structures from TribesGUI.HUDElement |
---|
HUDMaterial |
Functions Summary | ||
---|---|---|
Vector | CalcMarkerPosition (Vector position) | |
HUDMaterial | GetHUDMaterial (class<RadarInfo> radarInfo, int state, bool isFriendly, EIconType iconType, Color TeamColor, EColorType PrefColorType, optional bool bForceFlash) | |
RenderAllies (Canvas c) | ||
RenderEnemies (Canvas c) | ||
RenderObjectives (Canvas c) | ||
RenderRadarMarker (Canvas c, Vector position, int objectHeight, class<RadarInfo> objectRadarInfo, int state, bool isFriendly, Color TeamColor, EColorType PrefColorType, optional String InfoLabel, optional bool bFlashing, optional Material materialOverride) | ||
bool | ShouldRender (class<RadarInfo> radarInfoClass)) | |
UpdateData (ClientSideCharacter c)) |
Inherited Functions from TribesGUI.HUDContainer |
---|
AddClonedElement, AddElement, AddExistingElement, ElementAdded, ElementRemoved, ForceNeedsLayout, HasElement, InitElementHeirachy, RemoveAll, RemoveElementAt, SetAlpha |
Variables Detail |
---|
whether to clip markers at the zoom level
default frequency to flash icons at
zoom level after which the markers will becom dots
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { bClipMarkers = true defaultFlashFrequency = 0.7 SmallMarkerZoomThreshold=0.7 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |