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Gameplay.RadarInfo

Extends
Object
Modifiers
config native

Core.Object
|   
+-- Gameplay.RadarInfo

Direct Known Subclasses:

PlayerRadarInfo, SpawnPointRadarInfo

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
RadarInfo
boolbDisplayCommandMap
boolbDisplayDistance
boolbDisplayRadar
boolbDisplayViewport
boolbNoSizeReduction
boolbOccluded
boolbRespectRange
boolbRespectZoom
boolbShowHeightMarker
EColorTypecolorType
floatdeadDuration
MaterialDefDownIndicator
ColorenemyColor
ColorfriendlyColor
StringinfoLabel
VectormarkerOffset
ColorneutralColor
floatnewDuration
Array<MaterialDef>radarIcons
class<Object>relatedObjectClass
MaterialDefUpIndicator
Array<MaterialDef>viewportIcons
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
EColorType
COLOR_UserPref, COLOR_Relative, COLOR_Team, COLOR_Neutral, COLOR_Absolute,
EIconType
ICON_Radar, ICON_Viewport
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
MaterialDef
Material, Coords, DrawColor, Alpha, bFlashing, flashFrequency
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

RadarInfo

bDisplayCommandMap Source code

var(RadarInfo) bool bDisplayCommandMap;
Whether the object will be marked on the command map

bDisplayDistance Source code

var(RadarInfo) bool bDisplayDistance;
Whether the Distance will be shown on the radar when the object is out of range (only works if bRespectZoom = false)

bDisplayRadar Source code

var(RadarInfo) bool bDisplayRadar;
Whether the object will be marked on the radar

bDisplayViewport Source code

var(RadarInfo) bool bDisplayViewport;
Whether the object will be marked on the viewport

bNoSizeReduction Source code

var(RadarInfo) bool bNoSizeReduction;
Set to ignore marker size reduction imposed by the radar

bOccluded Source code

var(RadarInfo) bool bOccluded;
Whether the object's viewport marker will be occluded

bRespectRange Source code

var(RadarInfo) bool bRespectRange;
Whether the object's viewport marker will only display within range

bRespectZoom Source code

var(RadarInfo) bool bRespectZoom;
Whether the object's radar marker will respect the radar zoom

bShowHeightMarker Source code

var(RadarInfo) bool bShowHeightMarker;
Whether to show the relative height of this marker to the player

colorType Source code

var(RadarInfo) EColorType colorType;
Method for rendering the icons

deadDuration Source code

var(RadarInfo) float deadDuration;
How long the icon will flash after death before being removed

DownIndicator Source code

var(RadarInfo) config editinline MaterialDef DownIndicator;
Down indicator texture for this radar info marker

enemyColor Source code

var(RadarInfo) Color enemyColor;
Color for enemy icons

friendlyColor Source code

var(RadarInfo) Color friendlyColor;
Color for friendly icons

infoLabel Source code

var(RadarInfo) localized String infoLabel;
info label for display next to the marker

markerOffset Source code

var(RadarInfo) Vector markerOffset;
offset of the on screen marker from the objects pivot

neutralColor Source code

var(RadarInfo) Color neutralColor;
Color for neutral icons

newDuration Source code

var(RadarInfo) float newDuration;
How long the icon will be considered 'new' for

radarIcons Source code

var(RadarInfo) config editinline Array<MaterialDef> radarIcons;
Array of icon materials for the radar, each index is a different state

relatedObjectClass Source code

var(RadarInfo) class<Object> relatedObjectClass;
Class of the object this radar info is related to

UpIndicator Source code

var(RadarInfo) config editinline MaterialDef UpIndicator;
Up indicator texture for this radar info marker

viewportIcons Source code

var(RadarInfo) config editinline Array<MaterialDef> viewportIcons;
Array of icon materials for the viewport markers, each index is a different state


Enumerations Detail

EColorType Source code

enum EColorType
{
COLOR_UserPref, COLOR_Relative, COLOR_Team, COLOR_Neutral, COLOR_Absolute,
};

EIconType Source code

enum EIconType
{
ICON_Radar, ICON_Viewport
};


Structures Detail

MaterialDef Source code

struct MaterialDef
{
var(RadarInfo) config float Alpha;
var(RadarInfo) config bool bFlashing;
var(RadarInfo) config MatCoords Coords;
var(RadarInfo) config Color DrawColor;
var(RadarInfo) config float flashFrequency;
var(RadarInfo) config Material Material;
};

bFlashing:
Flashing flag, when set the icon will flash on and off
flashFrequency:
How long the flash should take in seconds


Defaultproperties

defaultproperties
{
	UpIndicator=(Material=Texture'HUD.Radar',Coords=(U=176,V=192,UL=16,VL=42),DrawColor=(R=255,G=255,B=255,A=255),Alpha=1)
	DownIndicator=(Material=Texture'HUD.Radar',Coords=(U=192,V=192,UL=16,VL=42),DrawColor=(R=255,G=255,B=255,A=255),Alpha=1)
	relatedObjectClass = class'Actor'
	infoLabel = ""
	markerOffset = (X=0,Y=0,Z=120)
	bRespectRange = true
	bRespectZoom = true
	bDisplayViewport = true
	bDisplayRadar = true
	bDisplayCommandMap = true
	colorType = COLOR_UserPref
	friendlyColor = (R=20,G=230,B=20,A=255)
	enemyColor = (R=230,G=20,B=20,A=255)
	neutralColor = (R=200,G=200,B=20,A=255)
	newDuration=10
	deadDuration=10
}

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Creation time: st 23.5.2018 00:10:34.056 - Created with UnCodeX