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Core.Object | +-- Gameplay.RadarInfo
PlayerRadarInfo, SpawnPointRadarInfo
Constants Summary |
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Inherited Contants from Core.Object |
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MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed |
Variables Summary | |
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RadarInfo | |
bool | bDisplayCommandMap |
bool | bDisplayDistance |
bool | bDisplayRadar |
bool | bDisplayViewport |
bool | bNoSizeReduction |
bool | bOccluded |
bool | bRespectRange |
bool | bRespectZoom |
bool | bShowHeightMarker |
EColorType | colorType |
float | deadDuration |
MaterialDef | DownIndicator |
Color | enemyColor |
Color | friendlyColor |
String | infoLabel |
Vector | markerOffset |
Color | neutralColor |
float | newDuration |
Array<MaterialDef> | radarIcons |
class<Object> | relatedObjectClass |
MaterialDef | UpIndicator |
Array<MaterialDef> | viewportIcons |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[6], Outer |
Enumerations Summary | ||
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EColorType COLOR_UserPref, COLOR_Relative, COLOR_Team, COLOR_Neutral, COLOR_Absolute, | ||
EIconType ICON_Radar, ICON_Viewport |
Inherited Enumerations from Core.Object |
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EAxis, ECamOrientation, ESheerAxis |
Structures Summary | ||
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MaterialDef Material, Coords, DrawColor, Alpha, bFlashing, flashFrequency |
Inherited Structures from Core.Object |
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BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector |
Functions Summary |
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Variables Detail |
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Whether the object will be marked on the command map
Whether the Distance will be shown on the radar when the object is out of range (only works if bRespectZoom = false)
Whether the object will be marked on the radar
Whether the object will be marked on the viewport
Set to ignore marker size reduction imposed by the radar
Whether the object's viewport marker will be occluded
Whether the object's viewport marker will only display within range
Whether the object's radar marker will respect the radar zoom
Whether to show the relative height of this marker to the player
Method for rendering the icons
How long the icon will flash after death before being removed
Down indicator texture for this radar info marker
Color for enemy icons
Color for friendly icons
info label for display next to the marker
offset of the on screen marker from the objects pivot
Color for neutral icons
How long the icon will be considered 'new' for
Array of icon materials for the radar, each index is a different state
Class of the object this radar info is related to
Up indicator texture for this radar info marker
Array of icon materials for the viewport markers, each index is a different state
Enumerations Detail |
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Structures Detail |
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var(RadarInfo) config float Alpha;};
var(RadarInfo) config bool bFlashing;
var(RadarInfo) config MatCoords Coords;
var(RadarInfo) config Color DrawColor;
var(RadarInfo) config float flashFrequency;
var(RadarInfo) config Material Material;
bFlashing:Flashing flag, when set the icon will flash on and offflashFrequency:How long the flash should take in seconds
Defaultproperties |
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defaultproperties { UpIndicator=(Material=Texture'HUD.Radar',Coords=(U=176,V=192,UL=16,VL=42),DrawColor=(R=255,G=255,B=255,A=255),Alpha=1) DownIndicator=(Material=Texture'HUD.Radar',Coords=(U=192,V=192,UL=16,VL=42),DrawColor=(R=255,G=255,B=255,A=255),Alpha=1) relatedObjectClass = class'Actor' infoLabel = "" markerOffset = (X=0,Y=0,Z=120) bRespectRange = true bRespectZoom = true bDisplayViewport = true bDisplayRadar = true bDisplayCommandMap = true colorType = COLOR_UserPref friendlyColor = (R=20,G=230,B=20,A=255) enemyColor = (R=230,G=20,B=20,A=255) neutralColor = (R=200,G=200,B=20,A=255) newDuration=10 deadDuration=10 } |
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