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Core.Object | +-- Gameplay.RadarInfo | +-- TribesGUI.SpawnPointRadarInfo
Constants Summary |
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Inherited Contants from Core.Object |
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MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed |
Variables Summary |
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Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[6], Outer |
Enumerations Summary |
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Inherited Enumerations from Gameplay.RadarInfo |
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EColorType, EIconType |
Inherited Enumerations from Core.Object |
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EAxis, ECamOrientation, ESheerAxis |
Structures Summary |
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Inherited Structures from Gameplay.RadarInfo |
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MaterialDef |
Inherited Structures from Core.Object |
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BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector |
Functions Summary |
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Defaultproperties |
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defaultproperties { relatedObjectClass = class'Gameplay.SpawnArray' radarIcons(0)=(Material=texture'HUD.Radar',Coords=(U=96,V=160,UL=32,VL=32),DrawColor=(R=255,G=128,B=0,A=255),alpha=1) radarIcons(1)=(Material=texture'HUD.Radar',Coords=(U=64,V=160,UL=32,VL=32),DrawColor=(R=0,G=0,B=255,A=255),alpha=1) infoLabel = "You Are Here" markerOffset = (X=0,Y=0,Z=120) bRespectRange = true bDisplayRadar = false bDisplayCommandMap = true colorType = COLOR_Absolute } |
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