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TribesGUI.SpawnPointRadarInfo

Extends
RadarInfo

Core.Object
|   
+-- Gameplay.RadarInfo
   |   
   +-- TribesGUI.SpawnPointRadarInfo

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
Inherited Variables from Gameplay.RadarInfo
bDisplayCommandMap, bDisplayDistance, bDisplayRadar, bDisplayViewport, bNoSizeReduction, bOccluded, bRespectRange, bRespectZoom, bShowHeightMarker, colorType, deadDuration, DownIndicator, enemyColor, friendlyColor, infoLabel, markerOffset, neutralColor, newDuration, radarIcons, relatedObjectClass, UpIndicator, viewportIcons
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Gameplay.RadarInfo
EColorType, EIconType
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Gameplay.RadarInfo
MaterialDef
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Defaultproperties

defaultproperties
{
	relatedObjectClass = class'Gameplay.SpawnArray'
	radarIcons(0)=(Material=texture'HUD.Radar',Coords=(U=96,V=160,UL=32,VL=32),DrawColor=(R=255,G=128,B=0,A=255),alpha=1)
	radarIcons(1)=(Material=texture'HUD.Radar',Coords=(U=64,V=160,UL=32,VL=32),DrawColor=(R=0,G=0,B=255,A=255),alpha=1)
	infoLabel = "You Are Here"
	markerOffset = (X=0,Y=0,Z=120)
	bRespectRange = true
	bDisplayRadar = false
	bDisplayCommandMap = true
	colorType = COLOR_Absolute
}

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Creation time: st 23.5.2018 00:10:34.830 - Created with UnCodeX