Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 |
class SpawnPointRadarInfo extends Gameplay.RadarInfo; defaultproperties { relatedObjectClass = class'Gameplay.SpawnArray' radarIcons(0)=(Material=texture'HUD.Radar',Coords=(U=96,V=160,UL=32,VL=32),DrawColor=(R=255,G=128,B=0,A=255),alpha=1) radarIcons(1)=(Material=texture'HUD.Radar',Coords=(U=64,V=160,UL=32,VL=32),DrawColor=(R=0,G=0,B=255,A=255),alpha=1) infoLabel = "You Are Here" markerOffset = (X=0,Y=0,Z=120) bRespectRange = true bDisplayRadar = false bDisplayCommandMap = true colorType = COLOR_Absolute } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |