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// // Defines the heirachy of quick chat menus // available for perusal in game. // class QuickChatMenu extends HUDElement PerObjectConfig Config(QuickChatMenu); import enum EInputKey from Engine.Interactions; var() config Name chatTag; var() config Name sayType; var() config String animationName; var() config bool bLocal; var() config String messageOverride; var() config EInputKey keyBinding; var() config Array<Name> subMenuNames; var() config bool bDummyItem; var String messageText; var Array<QuickChatMenu> subMenu; var QuickChatMenu parentMenu; function InitMenu() { local int i; if(bDummyItem) return; if(messageOverride == "") messageText = Localize("QuickChat", String(ChatTag), "Localisation\\Speech\\QuickChat"); else messageText = messageOverride; for(i = 0; i < subMenuNames.Length; ++i) { subMenu[i] = new(None, String(subMenuNames[i])) class'QuickChatMenu'; subMenu[i].InitMenu(); } } function bool IsCategoryMenu() { return (subMenu.Length > 0); } defaultproperties { chatTag=NO_TAG_SET sayType=Say keyBinding=IK_Q messageOverride="Message text" } |
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