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TribesGUI.HUDWeaponReticule

Extends
HUDReticule

Core.Object
|   
+-- TribesGUI.HUDElement
   |   
   +-- TribesGUI.HUDContainer
      |   
      +-- TribesGUI.HUDReticule
         |   
         +-- TribesGUI.HUDWeaponReticule

Variables Summary
boolbOutOfAmmo
boolbZoomed
floathitTime
MaterialNoWeaponReticuleMaterial
floatretHitHeight
floatretHitWidth
HUDMaterialReticuleBottomLeft
HUDMaterialReticuleBottomRight
HUDMaterialreticuleHitFeedbackMaterial
HUDMaterialReticuleTopLeft
HUDMaterialReticuleTopRight
floatSpreadAmount
LabelElementzoomMagnificationLabel
HUDWeaponReticule
intMaxSpreadSize
HUDMaterialNoAmmoIndicatorMaterial
floatreticuleHitFeedbackFlashTime
HUDMaterialzoomBlurMaterial
intzoomReticuleCenterX
intzoomReticuleCenterY
intzoomReticuleHeight
HUDMaterialzoomReticuleMaterial
intzoomReticuleWidth
Inherited Variables from TribesGUI.HUDReticule
hotspotX, hotspotY, retHeight, reticuleMaterial, retWidth
Inherited Variables from TribesGUI.HUDContainer
children

Functions Summary
function InitElement ()))
function RenderElement (Canvas c))
function UpdateReticule (ClientSideCharacter c))
Inherited Functions from TribesGUI.HUDReticule
InitElement, RenderElement, UpdateData, UpdateReticule
Inherited Functions from TribesGUI.HUDContainer
AddClonedElement, AddElement, AddExistingElement, ElementAdded, ElementRemoved, ForceNeedsLayout, HasElement, InitElementHeirachy, RemoveAll, RemoveElementAt, SetAlpha


Variables Detail

bOutOfAmmo Source code

var bool bOutOfAmmo;

bZoomed Source code

var bool bZoomed;

hitTime Source code

var float hitTime;

NoWeaponReticuleMaterial Source code

var Material NoWeaponReticuleMaterial;

retHitHeight Source code

var float retHitHeight;

retHitWidth Source code

var float retHitWidth;

ReticuleBottomLeft Source code

var HUDMaterial ReticuleBottomLeft;

ReticuleBottomRight Source code

var HUDMaterial ReticuleBottomRight;

reticuleHitFeedbackMaterial Source code

var HUDMaterial reticuleHitFeedbackMaterial;

ReticuleTopLeft Source code

var HUDMaterial ReticuleTopLeft;

ReticuleTopRight Source code

var HUDMaterial ReticuleTopRight;

SpreadAmount Source code

var float SpreadAmount;

zoomMagnificationLabel Source code

var LabelElement zoomMagnificationLabel;

HUDWeaponReticule

MaxSpreadSize Source code

var(HUDWeaponReticule) config int MaxSpreadSize;

NoAmmoIndicatorMaterial Source code

var(HUDWeaponReticule) config HUDMaterial NoAmmoIndicatorMaterial;

reticuleHitFeedbackFlashTime Source code

var(HUDWeaponReticule) config float reticuleHitFeedbackFlashTime;

zoomBlurMaterial Source code

var(HUDWeaponReticule) config HUDMaterial zoomBlurMaterial;

zoomReticuleCenterX Source code

var(HUDWeaponReticule) config int zoomReticuleCenterX;

zoomReticuleCenterY Source code

var(HUDWeaponReticule) config int zoomReticuleCenterY;

zoomReticuleHeight Source code

var(HUDWeaponReticule) config int zoomReticuleHeight;

zoomReticuleMaterial Source code

var(HUDWeaponReticule) config HUDMaterial zoomReticuleMaterial;

zoomReticuleWidth Source code

var(HUDWeaponReticule) config int zoomReticuleWidth;


Functions Detail

InitElement Source code

function InitElement ( ) )

RenderElement Source code

function RenderElement ( Canvas c) )

UpdateReticule Source code

function UpdateReticule ( ClientSideCharacter c) )


Defaultproperties

defaultproperties
{
	NoWeaponReticuleMaterial=texture'HUD.ReticuleNone'


	reticuleHitFeedbackMaterial=(material=texture'HUD.Hit',drawColor=(R=255,G=255,B=255,A=255),style=1,fadeDuration=0.2,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=1))
	reticuleHitFeedbackFlashTime=0.2


	NoAmmoIndicatorMaterial=(material=texture'HUD.ReticuleCross',drawColor=(R=255,G=255,B=255,A=75),style=1,fadeDuration=0.2,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=255),fadeTargetColor=(R=255,G=255,B=255,A=75))


	zoomBlurMaterial=(material=texture'HUD.ZoomBorder',drawColor=(R=255,G=255,B=255,A=255),style=1)
	zoomReticuleMaterial=(material=texture'HUD.Zoom',drawColor=(R=255,G=255,B=255,A=255),style=1)
	zoomReticuleWidth=256
	zoomReticuleHeight=256
	zoomReticuleCenterX=128
	zoomReticuleCenterY=128


	ReticuleTopLeft=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
	ReticuleTopRight=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
	ReticuleBottomLeft=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
	ReticuleBottomRight=(drawColor=(R=255,G=255,B=255,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=255,B=255,A=45),fadeTargetColor=(R=255,G=255,B=255,A=255))
	MaxSpreadSize=384
}

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Creation time: st 23.5.2018 00:10:31.236 - Created with UnCodeX