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TribesGUI.HUDWeaponIcon

Extends
HUDEquipmentIcon

Core.Object
|   
+-- TribesGUI.HUDElement
   |   
   +-- TribesGUI.HUDContainer
      |   
      +-- TribesGUI.HUDEquipmentIcon
         |   
         +-- TribesGUI.HUDWeaponIcon

Variables Summary
intpreviousWeaponAmmo
classpreviousWeaponClass
stringtextInfiniteAmmo
intweaponIdx
HUDWeaponIcon
ColordisabledColor
ColorenabledColor
intNumAmmoCountDigits
HUDMaterialselectedMaterial
Inherited Variables from TribesGUI.HUDEquipmentIcon
bDrawKey, bDrawQuantity, emptyTexture, equipmentBar, fullTexture, keyLabel, keyTemplateObjectName, NewItemFlashAlphaMax, NewItemFlashAlphaMin, NewItemFlashDuration, NewItemFlashPeriod, quantityLabel, quantityTemplateObjectName
Inherited Variables from TribesGUI.HUDContainer
children

Functions Summary
function UpdateData (ClientSideCharacter c))
Inherited Functions from TribesGUI.HUDEquipmentIcon
DoUpdateFlash, InitElement, UpdateData
Inherited Functions from TribesGUI.HUDContainer
AddClonedElement, AddElement, AddExistingElement, ElementAdded, ElementRemoved, ForceNeedsLayout, HasElement, InitElementHeirachy, RemoveAll, RemoveElementAt, SetAlpha


Variables Detail

previousWeaponAmmo Source code

var int previousWeaponAmmo;

previousWeaponClass Source code

var class previousWeaponClass;

textInfiniteAmmo Source code

var localized string textInfiniteAmmo;

weaponIdx Source code

var int weaponIdx;

HUDWeaponIcon

disabledColor Source code

var(HUDWeaponIcon) config Color disabledColor;

enabledColor Source code

var(HUDWeaponIcon) config Color enabledColor;

NumAmmoCountDigits Source code

var(HUDWeaponIcon) config int NumAmmoCountDigits;

selectedMaterial Source code

var(HUDWeaponIcon) config HUDMaterial selectedMaterial;


Functions Detail

UpdateData Source code

function UpdateData ( ClientSideCharacter c) )


Defaultproperties

defaultproperties
{
	selectedMaterial = (material=Texture'HUD.Tabs',coords=(U=0,V=62,UL=80,VL=40),style=1,drawColor=(R=255,G=255,B=255,A=255))
	enabledColor = (R=255,G=255,B=255,A=255)
	disabledColor = (R=128,G=128,B=128,A=255)
	NumAmmoCountDigits = 3
	textInfiniteAmmo = "INF"
}

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Creation time: st 23.5.2018 00:10:31.227 - Created with UnCodeX