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TribesGUI.HUDEquipmentIcon

Extends
HUDContainer

Core.Object
|   
+-- TribesGUI.HUDElement
   |   
   +-- TribesGUI.HUDContainer
      |   
      +-- TribesGUI.HUDEquipmentIcon

Direct Known Subclasses:

HUDCarryableIcon, HUDDeployableIcon, HUDGrenadesIcon, HUDHealthKitIcon, HUDPackIcon, HUDWeaponIcon

Variables Summary
HUDValueBarequipmentBar
LabelElementkeyLabel
LabelElementquantityLabel
HUDEquipmentIcon
boolbDrawKey
boolbDrawQuantity
HUDMaterialemptyTexture
HUDMaterialfullTexture
StringkeyTemplateObjectName
floatNewItemFlashAlphaMax
floatNewItemFlashAlphaMin
floatNewItemFlashDuration
floatNewItemFlashPeriod
StringquantityTemplateObjectName
Inherited Variables from TribesGUI.HUDContainer
children
Inherited Variables from TribesGUI.HUDElement
alpha, aspectRatio, backgroundTexture, BaseScript, bFlashing, bIsLayingOut, bNeedsLayout, borderBottom, borderLeft, borderRight, borderTop, bRelativePositioning, bRenderedOnce, bUseResFonts, bVisible, defaultDrawColor, FlashAlphaMax, FlashAlphaMin, FlashDuration, FlashPeriod, FlashStartTime, FlashSwitchTime, foregroundTexture, Height, HelpFont, HelpFontName, HelpLabel, horizontalAlignment, horizontalFill, iniOverride, initialHeight, initialPosX, initialPosY, initialWidth, insetX, insetY, LocalData, nextSibling, offsetX, offsetY, ParentElement, posX, posY, previousSibling, RelativeHeight, RelativePosX, RelativePosY, RelativeWidth, resFontNames, resFonts, screenHeight, screenWidth, TargetAlpha, textColor, textFont, textFontName, timeSeconds, verticalAlignment, verticalFill, Width

Enumerations Summary
Inherited Enumerations from TribesGUI.HUDElement
EHorizontalAlignment, EHorizontalFill, ELayoutDirection, EVerticalAlignment, EVerticalFill

Structures Summary
Inherited Structures from TribesGUI.HUDElement
HUDMaterial

Functions Summary
function DoUpdateFlash ()))
function InitElement ()))
function UpdateData (ClientSideCharacter c))
Inherited Functions from TribesGUI.HUDContainer
AddClonedElement, AddElement, AddExistingElement, ElementAdded, ElementRemoved, ForceNeedsLayout, HasElement, InitElementHeirachy, RemoveAll, RemoveElementAt, SetAlpha
Inherited Functions from TribesGUI.HUDElement
Construct, CreateClonedElement, CreateHUDElement, DoLayout, EncodeColor, EncodePlayerName, FlashElement, ForceNeedsLayout, GetAlpha, GetHeight, GetMaximumRelativeX, GetMaximumRelativeY, GetMaximumX, GetMaximumY, GetScreenPos, GetWidth, GetX, GetY, InitElement, InitElementHeirachy, InternalHeight, InternalLeft, InternalTop, InternalWidth, KeyEvent, KeyType, Layout, LoadConfig, LoadFont, LoadFonts, MakeHUDMaterial, MaterialHeight, MaterialWidth, NativeRenderElement, OnMouseClicked, OnMouseDoubleClicked, OnMouseEntered, OnMouseExited, PointInElement, PointInRegion, Render, RenderElement, RenderHUDMaterial, ResetFont, ResetHUDMaterial, ResizeForWidth, RootHUDScript, SetAlpha, SetColor, SetHeight, SetNeedsLayout, SetWidth, SetX, SetY, StaticCreateHUDElement, UpdateData


Variables Detail

equipmentBar Source code

var HUDValueBar equipmentBar;

keyLabel Source code

var LabelElement keyLabel;

quantityLabel Source code

var LabelElement quantityLabel;

HUDEquipmentIcon

bDrawKey Source code

var(HUDEquipmentIcon) config bool bDrawKey;

bDrawQuantity Source code

var(HUDEquipmentIcon) config bool bDrawQuantity;

emptyTexture Source code

var(HUDEquipmentIcon) config HUDMaterial emptyTexture;

fullTexture Source code

var(HUDEquipmentIcon) config HUDMaterial fullTexture;

keyTemplateObjectName Source code

var(HUDEquipmentIcon) config String keyTemplateObjectName;

NewItemFlashAlphaMax Source code

var(HUDEquipmentIcon) config float NewItemFlashAlphaMax;

NewItemFlashAlphaMin Source code

var(HUDEquipmentIcon) config float NewItemFlashAlphaMin;

NewItemFlashDuration Source code

var(HUDEquipmentIcon) config float NewItemFlashDuration;

NewItemFlashPeriod Source code

var(HUDEquipmentIcon) config float NewItemFlashPeriod;

quantityTemplateObjectName Source code

var(HUDEquipmentIcon) config String quantityTemplateObjectName;


Functions Detail

DoUpdateFlash Source code

function DoUpdateFlash ( ) )

InitElement Source code

function InitElement ( ) )

UpdateData Source code

function UpdateData ( ClientSideCharacter c) )


Defaultproperties

defaultproperties
{
	bDrawKey					= true
	bDrawQuantity				= true
	keyTemplateObjectName		= "default_EquipmentHotkeyLabel"
	quantityTemplateObjectName	= "default_EquipmentQuantityLabel"


	NewItemFlashDuration		= 1.5
	NewItemFlashPeriod			= 0.25
	NewItemFlashAlphaMin		= 0.2
	NewItemFlashAlphaMax		= 1.0
}

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Creation time: st 23.5.2018 00:10:30.908 - Created with UnCodeX