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class HUDEquipmentIcon extends HUDContainer; var() config HUDMaterial fullTexture; var() config HUDMaterial emptyTexture; var() config bool bDrawKey; var() config bool bDrawQuantity; var() config String keyTemplateObjectName; var() config String quantityTemplateObjectName; var() config float NewItemFlashDuration; var() config float NewItemFlashPeriod; var() config float NewItemFlashAlphaMin; var() config float NewItemFlashAlphaMax; var LabelElement keyLabel; var LabelElement quantityLabel; var HUDValueBar equipmentBar; function InitElement() { super.InitElement(); // config the weapon bar if(equipmentBar == None) { equipmentBar = HUDValueBar(AddElement("TribesGUI.HUDValueBar", "")); equipmentBar.fullTexture = fullTexture; equipmentBar.activeFullTexture = fullTexture; equipmentBar.emptyTexture = emptyTexture; equipmentBar.activeEmptyTexture = emptyTexture; equipmentBar.bRelativePositioning = true; } if(keyLabel == None) { // config the key label keyLabel = LabelElement(AddClonedElement("TribesGUI.LabelElement", keyTemplateObjectName)); keyLabel.bVisible = bDrawKey; } if(quantityLabel == None) { // config the quantity label quantityLabel = LabelElement(AddClonedElement("TribesGUI.LabelElement", quantityTemplateObjectName)); quantityLabel.bVisible = bDrawQuantity; } } function DoUpdateFlash() { // HACK: only flash elements if we are not the help hud script if(TribesHelpHUDScript(BaseScript) == None) FlashElement(NewItemFlashPeriod, NewItemFlashDuration, NewItemFlashAlphaMin, NewItemFlashAlphaMax); } function UpdateData(ClientSideCharacter c) { quantityLabel.bVisible = bDrawQuantity; keyLabel.bVisible = bDrawKey; } defaultproperties { bDrawKey = true bDrawQuantity = true keyTemplateObjectName = "default_EquipmentHotkeyLabel" quantityTemplateObjectName = "default_EquipmentQuantityLabel" NewItemFlashDuration = 1.5 NewItemFlashPeriod = 0.25 NewItemFlashAlphaMin = 0.2 NewItemFlashAlphaMax = 1.0 } |
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