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Core.Object | +-- TribesGUI.HUDElement | +-- TribesGUI.HUDVehicleManifest
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed |
| Variables Summary | |
|---|---|
| Array<ClientSideCharacter.HUDPositionData> | PositionData |
| HUDVehicleManifest | |
| HUDMaterial | ManifestSchematic |
| HUDMaterial | OccupiedIcon |
| Color | OccupiedPositionNumberColor |
| HUDMaterial | PlayerOccupiedIcon |
| Color | PositionNumberColor |
| HUDMaterial | UnoccupiedIcon |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[6], Outer |
| Enumerations Summary |
|---|
| Inherited Enumerations from TribesGUI.HUDElement |
|---|
| EHorizontalAlignment, EHorizontalFill, ELayoutDirection, EVerticalAlignment, EVerticalFill |
| Inherited Enumerations from Core.Object |
|---|
| EAxis, ECamOrientation, ESheerAxis |
| Structures Summary |
|---|
| Inherited Structures from TribesGUI.HUDElement |
|---|
| HUDMaterial |
| Inherited Structures from Core.Object |
|---|
| BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector |
| Functions Summary | ||
|---|---|---|
![]() | RenderElement (Canvas c)) | |
![]() | RenderPosition (Canvas c, out HUDMaterial material, ClientSideCharacter.HUDPositionData position, int PositionIndex, Color TextColor)) | |
![]() | UpdateData (ClientSideCharacter c)) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
RenderElement Source code
RenderPosition Source code
UpdateData Source code| Defaultproperties |
|---|
defaultproperties
{
ManifestSchematic=(Coords=(U=0,V=0,UL=80,VL=80),DrawColor=(R=255,G=255,B=255,A=255),Style=1)
UnoccupiedIcon=(Material=Texture'HUD.Blips',Coords=(U=0,V=20,UL=12,VL=12),DrawColor=(R=255,G=255,B=255,A=255),Style=1)
OccupiedIcon=(Material=Texture'HUD.Blips',Coords=(U=20,V=0,UL=12,VL=12),DrawColor=(R=128,G=128,B=128,A=255),Style=1)
PlayerOccupiedIcon=(Material=Texture'HUD.Blips',Coords=(U=0,V=0,UL=12,VL=12),DrawColor=(R=255,G=255,B=255,A=255),Style=1)
OccupiedPositionNumberColor=(R=0,G=0,B=0,A=255)
PositionNumberColor=(R=255,G=255,B=255,A=255)
} |
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