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TribesGUI.HUDDamageIndicator

Extends
HUDElement

Core.Object
|   
+-- TribesGUI.HUDElement
   |   
   +-- TribesGUI.HUDDamageIndicator

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
HUDDamageIndicator
HUDMaterialBottomMaterial
floatDamageMax
floatDamageMin
floatFadeDurationMax
HUDMaterialLeftMaterial
HUDMaterialRightMaterial
HUDMaterialTopMaterial
Inherited Variables from TribesGUI.HUDElement
alpha, aspectRatio, backgroundTexture, BaseScript, bFlashing, bIsLayingOut, bNeedsLayout, borderBottom, borderLeft, borderRight, borderTop, bRelativePositioning, bRenderedOnce, bUseResFonts, bVisible, defaultDrawColor, FlashAlphaMax, FlashAlphaMin, FlashDuration, FlashPeriod, FlashStartTime, FlashSwitchTime, foregroundTexture, Height, HelpFont, HelpFontName, HelpLabel, horizontalAlignment, horizontalFill, iniOverride, initialHeight, initialPosX, initialPosY, initialWidth, insetX, insetY, LocalData, nextSibling, offsetX, offsetY, ParentElement, posX, posY, previousSibling, RelativeHeight, RelativePosX, RelativePosY, RelativeWidth, resFontNames, resFonts, screenHeight, screenWidth, TargetAlpha, textColor, textFont, textFontName, timeSeconds, verticalAlignment, verticalFill, Width
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from TribesGUI.HUDElement
EHorizontalAlignment, EHorizontalFill, ELayoutDirection, EVerticalAlignment, EVerticalFill
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from TribesGUI.HUDElement
HUDMaterial
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
function InitElement ()))
function RenderElement (Canvas c))
function UpdateDamageMaterial (out HUDMaterial material, out ClientSideCharacter c, EDirectionType type))
function UpdateData (ClientSideCharacter c))
Inherited Functions from TribesGUI.HUDElement
Construct, CreateClonedElement, CreateHUDElement, DoLayout, EncodeColor, EncodePlayerName, FlashElement, ForceNeedsLayout, GetAlpha, GetHeight, GetMaximumRelativeX, GetMaximumRelativeY, GetMaximumX, GetMaximumY, GetScreenPos, GetWidth, GetX, GetY, InitElement, InitElementHeirachy, InternalHeight, InternalLeft, InternalTop, InternalWidth, KeyEvent, KeyType, Layout, LoadConfig, LoadFont, LoadFonts, MakeHUDMaterial, MaterialHeight, MaterialWidth, NativeRenderElement, OnMouseClicked, OnMouseDoubleClicked, OnMouseEntered, OnMouseExited, PointInElement, PointInRegion, Render, RenderElement, RenderHUDMaterial, ResetFont, ResetHUDMaterial, ResizeForWidth, RootHUDScript, SetAlpha, SetColor, SetHeight, SetNeedsLayout, SetWidth, SetX, SetY, StaticCreateHUDElement, UpdateData
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

HUDDamageIndicator

BottomMaterial Source code

var(HUDDamageIndicator) config HUDMaterial BottomMaterial;

DamageMax Source code

var(HUDDamageIndicator) config float DamageMax;

DamageMin Source code

var(HUDDamageIndicator) config float DamageMin;

FadeDurationMax Source code

var(HUDDamageIndicator) config float FadeDurationMax;

LeftMaterial Source code

var(HUDDamageIndicator) config HUDMaterial LeftMaterial;

RightMaterial Source code

var(HUDDamageIndicator) config HUDMaterial RightMaterial;

TopMaterial Source code

var(HUDDamageIndicator) config HUDMaterial TopMaterial;


Functions Detail

InitElement Source code

function InitElement ( ) )

RenderElement Source code

function RenderElement ( Canvas c) )

UpdateDamageMaterial Source code

function UpdateDamageMaterial ( out HUDMaterial material, out ClientSideCharacter c, EDirectionType type) )

UpdateData Source code

function UpdateData ( ClientSideCharacter c) )


Defaultproperties

defaultproperties
{
	bRelativePositioning=true


	FadeDurationMax=1.5
	DamageMax=100
	DamageMin=10


	TopMaterial=(Material=Texture'HUD.HitBoarderTop',DrawColor=(R=255,G=0,B=0,A=255),style=1,bFading=true,FadeDuration=1.7,FadeSourceColor=(R=255,G=0,B=0,A=255),FadeTargetColor=(R=255,G=0,B=0,A=1))
	BottomMaterial=(Material=Texture'HUD.HitBoarderBottom',DrawColor=(R=255,G=0,B=0,A=255),style=1,bFading=true,FadeDuration=1.7,FadeSourceColor=(R=255,G=0,B=0,A=255),FadeTargetColor=(R=255,G=0,B=0,A=1))
	LeftMaterial=(Material=Texture'HUD.HitBoarderLeft',DrawColor=(R=255,G=0,B=0,A=255),style=1,bFading=true,FadeDuration=1.7,FadeSourceColor=(R=255,G=0,B=0,A=255),FadeTargetColor=(R=255,G=0,B=0,A=1))
	RightMaterial=(Material=Texture'HUD.HitBoarderRight',DrawColor=(R=255,G=0,B=0,A=255),style=1,bFading=true,FadeDuration=1.7,FadeSourceColor=(R=255,G=0,B=0,A=255),FadeTargetColor=(R=255,G=0,B=0,A=1))
}

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Creation time: st 23.5.2018 00:10:30.859 - Created with UnCodeX