Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- TribesGUI.HUDElement | +-- TribesGUI.HUDDamageIndicator
Constants Summary |
---|
Inherited Contants from Core.Object |
---|
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed |
Variables Summary | |
---|---|
HUDDamageIndicator | |
HUDMaterial | BottomMaterial |
float | DamageMax |
float | DamageMin |
float | FadeDurationMax |
HUDMaterial | LeftMaterial |
HUDMaterial | RightMaterial |
HUDMaterial | TopMaterial |
Inherited Variables from Core.Object |
---|
Class, Name, ObjectFlags, ObjectInternal[6], Outer |
Enumerations Summary |
---|
Inherited Enumerations from TribesGUI.HUDElement |
---|
EHorizontalAlignment, EHorizontalFill, ELayoutDirection, EVerticalAlignment, EVerticalFill |
Inherited Enumerations from Core.Object |
---|
EAxis, ECamOrientation, ESheerAxis |
Structures Summary |
---|
Inherited Structures from TribesGUI.HUDElement |
---|
HUDMaterial |
Inherited Structures from Core.Object |
---|
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector |
Functions Summary | ||
---|---|---|
InitElement ())) | ||
RenderElement (Canvas c)) | ||
UpdateDamageMaterial (out HUDMaterial material, out ClientSideCharacter c, EDirectionType type)) | ||
UpdateData (ClientSideCharacter c)) |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { bRelativePositioning=true FadeDurationMax=1.5 DamageMax=100 DamageMin=10 TopMaterial=(Material=Texture'HUD.HitBoarderTop',DrawColor=(R=255,G=0,B=0,A=255),style=1,bFading=true,FadeDuration=1.7,FadeSourceColor=(R=255,G=0,B=0,A=255),FadeTargetColor=(R=255,G=0,B=0,A=1)) BottomMaterial=(Material=Texture'HUD.HitBoarderBottom',DrawColor=(R=255,G=0,B=0,A=255),style=1,bFading=true,FadeDuration=1.7,FadeSourceColor=(R=255,G=0,B=0,A=255),FadeTargetColor=(R=255,G=0,B=0,A=1)) LeftMaterial=(Material=Texture'HUD.HitBoarderLeft',DrawColor=(R=255,G=0,B=0,A=255),style=1,bFading=true,FadeDuration=1.7,FadeSourceColor=(R=255,G=0,B=0,A=255),FadeTargetColor=(R=255,G=0,B=0,A=1)) RightMaterial=(Material=Texture'HUD.HitBoarderRight',DrawColor=(R=255,G=0,B=0,A=255),style=1,bFading=true,FadeDuration=1.7,FadeSourceColor=(R=255,G=0,B=0,A=255),FadeTargetColor=(R=255,G=0,B=0,A=1)) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |