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Core.Object | +-- TribesGUI.HUDElement | +-- TribesGUI.HUDDamageIndicator
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed |
| Variables Summary | |
|---|---|
| HUDDamageIndicator | |
| HUDMaterial | BottomMaterial |
| float | DamageMax |
| float | DamageMin |
| float | FadeDurationMax |
| HUDMaterial | LeftMaterial |
| HUDMaterial | RightMaterial |
| HUDMaterial | TopMaterial |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[6], Outer |
| Enumerations Summary |
|---|
| Inherited Enumerations from TribesGUI.HUDElement |
|---|
| EHorizontalAlignment, EHorizontalFill, ELayoutDirection, EVerticalAlignment, EVerticalFill |
| Inherited Enumerations from Core.Object |
|---|
| EAxis, ECamOrientation, ESheerAxis |
| Structures Summary |
|---|
| Inherited Structures from TribesGUI.HUDElement |
|---|
| HUDMaterial |
| Inherited Structures from Core.Object |
|---|
| BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector |
| Functions Summary | ||
|---|---|---|
![]() | InitElement ())) | |
![]() | RenderElement (Canvas c)) | |
![]() | UpdateDamageMaterial (out HUDMaterial material, out ClientSideCharacter c, EDirectionType type)) | |
![]() | UpdateData (ClientSideCharacter c)) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
InitElement Source code
RenderElement Source code
UpdateDamageMaterial Source code
UpdateData Source code| Defaultproperties |
|---|
defaultproperties
{
bRelativePositioning=true
FadeDurationMax=1.5
DamageMax=100
DamageMin=10
TopMaterial=(Material=Texture'HUD.HitBoarderTop',DrawColor=(R=255,G=0,B=0,A=255),style=1,bFading=true,FadeDuration=1.7,FadeSourceColor=(R=255,G=0,B=0,A=255),FadeTargetColor=(R=255,G=0,B=0,A=1))
BottomMaterial=(Material=Texture'HUD.HitBoarderBottom',DrawColor=(R=255,G=0,B=0,A=255),style=1,bFading=true,FadeDuration=1.7,FadeSourceColor=(R=255,G=0,B=0,A=255),FadeTargetColor=(R=255,G=0,B=0,A=1))
LeftMaterial=(Material=Texture'HUD.HitBoarderLeft',DrawColor=(R=255,G=0,B=0,A=255),style=1,bFading=true,FadeDuration=1.7,FadeSourceColor=(R=255,G=0,B=0,A=255),FadeTargetColor=(R=255,G=0,B=0,A=1))
RightMaterial=(Material=Texture'HUD.HitBoarderRight',DrawColor=(R=255,G=0,B=0,A=255),style=1,bFading=true,FadeDuration=1.7,FadeSourceColor=(R=255,G=0,B=0,A=255),FadeTargetColor=(R=255,G=0,B=0,A=1))
} |
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