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Core.Object | +-- TribesGUI.HUDElement | +-- TribesGUI.HUDUseableMarker
| Constants Summary | 
|---|
| Inherited Contants from Core.Object | 
|---|
| MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed | 
| Variables Summary | |
|---|---|
| bool | bEnabledForUse | 
| bool | bPlayerCanUse | 
| bool | bUnpowered | 
| Vector | CurrentScreenPos | 
| HUDUseableMarker | |
| int | DrawSize | 
| HUDMaterial | MarkerMaterial | 
| HUDMaterial | PowerDownMaterial | 
| HUDMaterial | UnUseableMaterial | 
| HUDMaterial | UseableMaterial | 
| Inherited Variables from Core.Object | 
|---|
| Class, Name, ObjectFlags, ObjectInternal[6], Outer | 
| Enumerations Summary | 
|---|
| Inherited Enumerations from TribesGUI.HUDElement | 
|---|
| EHorizontalAlignment, EHorizontalFill, ELayoutDirection, EVerticalAlignment, EVerticalFill | 
| Inherited Enumerations from Core.Object | 
|---|
| EAxis, ECamOrientation, ESheerAxis | 
| Structures Summary | 
|---|
| Inherited Structures from TribesGUI.HUDElement | 
|---|
| HUDMaterial | 
| Inherited Structures from Core.Object | 
|---|
| BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector | 
| Functions Summary | ||
|---|---|---|
![]()  | RenderElement (Canvas c)) | |
![]()  | UpdateData (ClientSideCharacter c)) | |
| Variables Detail | 
|---|
| Functions Detail | 
|---|
 RenderElement  Source code
 UpdateData  Source code| Defaultproperties | 
|---|
defaultproperties
{
	MarkerMaterial=(Material=Texture'HUD.UseCorners',drawColor=(R=255,G=255,B=255,A=170),style=1,bStretched=true)
	UseableMaterial=(Material=Texture'HUD.UseCorners',drawColor=(R=50,G=255,B=50,A=255),style=1,bStretched=true)
	UnUseableMaterial=(Material=texture'HUD.ReticuleCross',drawColor=(R=255,G=255,B=255,A=255),style=1)
	PowerDownMaterial=(Material=texture'HUD.UseNoPower',drawColor=(R=255,G=255,B=255,A=255),style=1)
	DrawSize=50
} | 
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation  | 
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