TribesGUI.HUDDeployableReticule
- Extends
- HUDReticule
Core.Object
|
+-- TribesGUI.HUDElement
|
+-- TribesGUI.HUDContainer
|
+-- TribesGUI.HUDReticule
|
+-- TribesGUI.HUDDeployableReticule
Inherited Functions from TribesGUI.HUDContainer |
AddClonedElement, AddElement, AddExistingElement, ElementAdded, ElementRemoved, ForceNeedsLayout, HasElement, InitElementHeirachy, RemoveAll, RemoveElementAt, SetAlpha |
var float labelHideTime;
var float lastUseTime;
var localized string textBadSurface;
var localized string textBlocked;
textInvalidTargetObject Source code
var localized string textInvalidTargetObject;
var localized string textSameTypeTooNear;
var localized string textTooFar;
function InitElement ( ) )
defaultproperties
{
textTooFar = "The deployment point is too far away."
textBadSurface = "You must deploy this item on a flat surface."
textBlocked = "The deployment point is blocked."
textSameTypeTooNear = "The deployment point is too close to another deployable of the same type."
textInvalidTargetObject = "You cannot deploy on that object."
} |
Creation time: st 23.5.2018 00:10:30.874 - Created with
UnCodeX