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//================================================================ // Class: TribesHUDScriptBase // // Base hud script class, which loads any user created hud elements. // //================================================================ class TribesHUDScriptBase extends HUDContainer native abstract; struct native HUDExtension { var() config String ElementName "Name to load the extension from in the ini file"; var() config String ClassName "Fully qualified (package name included) class name of the extension"; var() config String IniFile "Ini file to load the extension from"; }; var() config Array<HUDExtension> ExtensionSpecs; overloaded function Construct() { super.Construct(); LoadExtensions(); } function LoadExtensions() { local class<HUDElement> ExtensionClass; local HUDElement NewElement; local int i; for(i = 0; i < ExtensionSpecs.Length; ++i) { ExtensionClass = class<HUDElement>(DynamicLoadObject(ExtensionSpecs[i].ClassName, class'Class')); NewElement = HUDElement(FindObject(ExtensionSpecs[i].ElementName, ExtensionClass)); if(NewElement == None) NewElement = CreateHUDElement(ExtensionClass, ExtensionSpecs[i].ElementName); // add the element NewElement.iniOverride = ExtensionSpecs[i].IniFile; AddExistingElement(NewElement); // do a specific load config with the specced filename if necessary if(ExtensionSpecs[i].IniFile != "") NewElement.LoadConfig(ExtensionSpecs[i].ElementName, ExtensionClass, ExtensionSpecs[i].IniFile); } } |
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