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//================================================================ // Class: TribesHUDScript // // A safe, client side script to allow users to write their own HUD // scripts without exposing core game objects which would facilitate cheating // //================================================================ class TribesHUDScript extends TribesHUDScriptBase native abstract; var Array<HUDElement> keyEventReceptors; var Array<HUDElement> mouseEventReceptors; var int LastMouseX; var int LastMouseY; var bool bIsChatEnabled; var bool bIsQuickChatEnabled; var HUDChatEntry chatEntry; var HUDQuickChatMenu quickChatMenu; var HUDMessageWindow messageWindow; var HUDContainer messageContainer; var HUDContainer quickChatMenuContainer; var QuickChatMenu rootQuickChatMenuObject; var String rootQuickChatMenuObjectName; var bool bOldQuickChat; var HUDAnnouncerMessageWindow AnnouncementsWindow; var bool bIsAnnouncmentsEnabled; var HUDEventMessageWindow EventMessageWindow; var bool bEventMessagesEnabled; var bool bShowScoreboard; var HUDContainer scoreboardGroup; var LabelElement teamOneScoreLabel; var LabelElement teamOneLabel; var HUDCountDown countDown; var LabelElement teamTwoLabel; var LabelElement teamTwoScoreLabel; overloaded function Construct() { super.Construct(); ConstructBaseComponents(); } function PreShow(ClientSideCharacter csc) { LocalData = csc; InitElementHeirachy(self, None); // Has no parent ForceNeedsLayout(); } function ConstructBaseComponents() { if(bEventMessagesEnabled) EventMessageWindow = HUDEventMessageWindow(AddElement("TribesGui.HUDEventMessageWindow", "default_EventMessageWindow")); if(bIsChatEnabled) { messageContainer = HUDContainer(AddElement("TribesGUI.HUDContainer", "default_MessageContainer")); messageWindow = HUDMessageWindow(messageContainer.AddElement("TribesGUI.HUDMessageWindow", "default_MessageWindow")); chatEntry = HUDChatEntry(messageContainer.AddElement("TribesGUI.HUDChatEntry", "default_ChatEntry")); RegisterKeyEventReceptor(chatEntry); } if(bIsQuickChatEnabled) { quickChatMenuContainer = HUDContainer(AddElement("TribesGUI.HUDContainer", "default_QuickChatMenuContainer")); quickChatMenu = HUDQuickChatMenu(quickChatMenuContainer.AddElement("TribesGUI.HUDQuickChatMenu", "default_QuickChatMenu")); RegisterKeyEventReceptor(quickChatMenu); // load up the root menu (only once!) rootQuickChatMenuObject = QuickChatMenu(FindObject("RootQuickChatMenu", class'Gameplay.QuickChatMenu')); if(rootQuickChatMenuObject == None) { rootQuickChatMenuObject = new (None, "RootQuickChatMenu") class'TribesGUI.QuickChatMenu'; rootQuickChatMenuObject.InitMenu(); quickChatMenu.InitMenu(rootQuickChatMenuObject, None, quickChatMenuContainer); } } if(bIsAnnouncmentsEnabled) AnnouncementsWindow = HUDAnnouncerMessageWindow(AddElement("TribesGui.HUDAnnouncerMessageWindow", "default_AnnouncementsWindow")); if(bShowScoreboard) { scoreboardGroup = HUDContainer(AddElement("TribesGUI.HUDContainer", "default_scoreboardGroup")); teamOneScoreLabel = LabelElement(scoreboardGroup.AddElement("TribesGUI.LabelElement", "default_teamOneScore")); teamOneLabel = LabelElement(scoreboardGroup.AddElement("TribesGUI.LabelElement", "default_teamOneLabel")); countDown = HUDCountDown(scoreboardGroup.AddElement("TribesGUI.HUDCountDown", "default_countDown")); teamTwoLabel = LabelElement(scoreboardGroup.AddElement("TribesGUI.LabelElement", "default_teamTwoLabel")); teamTwoScoreLabel = LabelElement(scoreboardGroup.AddElement("TribesGUI.LabelElement", "default_teamTwoScore")); } } function UpdateData(ClientSideCharacter c) { super.UpdateData(c); if(messageWindow != None) messageWindow.ForcedMaxVisibleLines = -1; if(bIsQuickChatEnabled) { // always cancel the menu if we are not enabled if(! c.bQuickChat) quickChatMenu.CancelAll(); else if(bOldQuickChat != c.bQuickChat) quickChatMenu.OpenMenu(); bOldQuickChat = c.bQuickChat; } if(bShowScoreboard) UpdateScoreboard(); } // Updates the scoreboard at the top of the screen function UpdateScoreboard() { local int scoreLimit; local String scoreTextOwn, scoreTextOther; local class<ModeInfo> modeClass; modeClass = class<ModeInfo>(LocalData.gameClass); // Don't do this in single player if (modeClass == None) return; scoreLimit = modeClass.default.scoreLimit; // Only display team information if a second team is present if (LocalData.otherTeam != "" && modeClass.default.numTeams > 1) { TeamOneLabel.SetText(LocalData.ownTeam); TeamTwoLabel.SetText(LocalData.otherTeam); scoreTextOwn = string(LocalData.ownTeamScore); scoreTextOther = string(LocalData.otherTeamScore); if(scoreLimit > 0) { scoreTextOwn $= "/" $ string(scoreLimit); scoreTextOther $= "/" $ string(scoreLimit); } teamOneScoreLabel.SetText(scoreTextOwn); teamTwoScoreLabel.SetText(scoreTextOther); } } function DoUpdate(Canvas canvas, float NewTimeSeconds) { local bool bWasOverElement, bOverElement; local int i; if(screenWidth != canvas.SizeX || screenHeight != canvas.SizeY) ForceNeedsLayout(); // check for mouse movement if(LastMouseX != LocalData.MouseX || LastMouseY != LocalData.MouseY) { for(i = 0; i < mouseEventReceptors.Length; ++i) { bWasOverElement = mouseEventReceptors[i].PointInElement(LastMouseX, LastMouseY); bOverElement = mouseEventReceptors[i].PointInElement(LocalData.MouseX, LocalData.MouseY); if(bWasOverElement && ! bOverElement) mouseEventReceptors[i].OnMouseExited(mouseEventReceptors[i]); else if(! bWasOverElement && bOverElement) mouseEventReceptors[i].OnMouseEntered(mouseEventReceptors[i]); } } // do the data update + rendering TimeSeconds = NewTimeSeconds; UpdateData(LocalData); // if(bNeedsLayout) DoLayout(canvas); Render(canvas); // update previous values LastMouseX = LocalData.MouseX; LastMouseY = LocalData.MouseY; } function RegisterMouseEventReceptor(HUDElement element) { mouseEventReceptors[mouseEventReceptors.Length] = element; } function UnRegisterMouseEventReceptor(HUDElement element) { local int i; for(i = 0; i < mouseEventReceptors.Length; ++i) { if(mouseEventReceptors[i] == element) { mouseEventReceptors.Remove(i, 1); --i; } } } function RegisterKeyEventReceptor(HUDElement element) { keyEventReceptors[keyEventReceptors.Length] = element; } function UnRegisterKeyEventReceptor(HUDElement element) { local int i; for(i = 0; i < keyEventReceptors.Length; ++i) { if(keyEventReceptors[i] == element) { keyEventReceptors.Remove(i, 1); --i; } } } //Key events function bool KeyType( EInputKey Key, string Unicode, HUDAction Response ) { local int i; for(i = 0; i < keyEventReceptors.Length; ++i) { if(keyEventReceptors[i].KeyType(Key, Unicode, Response)) return true; } return false; } function bool KeyEvent( EInputKey Key, EInputAction Action, FLOAT Delta, HUDAction Response ) { local int i; if(Key == EInputKey.IK_LeftMouse && (Action == EInputAction.IST_Press || Action == EInputAction.IST_Repeat)) { for(i = 0; i < mouseEventReceptors.Length; ++i) { if(mouseEventReceptors[i].PointInElement(LastMouseX, LastMouseY)) { if(Action == EInputAction.IST_Press) mouseEventReceptors[i].OnMouseClicked(mouseEventReceptors[i]); else if(Action == EInputAction.IST_Repeat) mouseEventReceptors[i].OnMouseDoubleClicked(mouseEventReceptors[i]); } } } else { for(i = 0; i < keyEventReceptors.Length; ++i) { if(keyEventReceptors[i].KeyEvent(Key, Action, Delta, Response)) return true; } } return false; } defaultproperties { bIsChatEnabled = true bIsQuickChatEnabled = true bEventMessagesEnabled = true bIsAnnouncmentsEnabled = true bRelativePositioning = true bShowScoreboard = true } |
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