Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Scripting.Action
ActionAddNewContainerCarryables, ActionApplyForce, ActionBaseDevicePowerSwitch, ActionBool, ActionCalcDistance, ActionChangeLevel, ActionCinematicEnter, ActionCinematicExit, ActionCinematicFadeView, ActionCloseDoor, ActionCreateWatcher, ActionDealDamage, ActionDecreaseCountDown, ActionDestroyActor, ActionDisableActor, ActionDisableAISpawnPoint, ActionDisableAllScripts, ActionDisablePointOfInterest, ActionDisableUse, ActionDisplayText, ActionEnableActor, ActionEnableAISpawnPoint, ActionEnablePointOfInterest, ActionEnableUse, ActionEnterTurret, ActionEnterVehicle, ActionExecuteScript, ActionExitLoop, ActionExitScript, ActionFailCampaignMission, ActionFor, ActionForceRespawn, ActionGetArmorType, ActionGetMessageValue, ActionGetProperty, ActionGiveJetpack, ActionGiveWeapon, ActionIf, ActionIncreaseCountDown, ActionInventoryBase, ActionKill, ActionLog, ActionLoop, ActionNextCampaignMission, ActionObjectiveBase, ActionOpenDoor, ActionOpenMenu, ActionPlayAnimation, ActionPlayEffect, ActionPlayMojo, ActionPlayMusic, ActionPlaySound, ActionPlaySpeech, ActionQuake, ActionRandomNumber, ActionResetAccessTerminal, ActionResetContainer, ActionResetRace, ActionReturnCarryable, ActionScriptNote, ActionSendTriggerMessage, ActionSetAllowReturnWhenDead, ActionSetGodMode, ActionSetMaterialSwitchIndex, ActionSetProperty, ActionSetRadarZoomScale, ActionSetRespawn, ActionSetTeam, ActionSetVelocity, ActionSetWatcherEnabled, ActionShakeCamera, ActionShowCredits, ActionSpawnActor, ActionSpawnRook, ActionStartCountDown, ActionStartHeadTalking, ActionStartSPIntroCamera, ActionStartTimer, ActionStopCountDown, ActionStopEffect, ActionStopHeadTalking, ActionStopTimer, ActionStopViewFromCamera, ActionTeleport, ActionTriggerMaterials, ActionVariableAdd, ActionVariableAssign, ActionVariableAssignIfNotExist, ActionVariableDecrement, ActionVariableDivide, ActionVariableIncrement, ActionVariableMultiply, ActionVariableSubtract, ActionViewFromCamera, ActionWait, TyrionScriptAction, WatcherBase
Constants Summary |
---|
Inherited Contants from Core.Object |
---|
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed |
Variables Summary | |
---|---|
bool | acceptAllTypes |
string | actionDisplayName |
string | actionHelp |
string | category |
Script | parentScript |
Array<ParameterResolveInfo> | resolveInfoList |
class<Variable> | returnType |
Inherited Variables from Core.Object |
---|
Class, Name, ObjectFlags, ObjectInternal[6], Outer |
Enumerations Summary |
---|
Inherited Enumerations from Core.Object |
---|
EAxis, ECamOrientation, ESheerAxis |
Structures Summary | ||
---|---|---|
ParameterResolveInfo action, variable, propertyName |
Inherited Structures from Core.Object |
---|
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector |
Functions Summary | ||
---|---|---|
construct ())) | ||
function | editorDisplayString (out string s)) | |
function | enumScriptLabels (Engine.LevelInfo level, out Array<Name> s)) | |
function | enumScripts (Engine.LevelInfo level, out Array<Name> s)) | |
Variable | execute ())) | |
Actor | findByLabel (class<Actor> actorClass, Name label)) | |
Actor | findStaticByLabel (class<Actor> actorClass, Name label)) | |
Variable | findVariable (coerce string variableName)) | |
logError (string reason)) | ||
Variable | newTemporaryVariable (class<Variable> variableType, optional string initValue)) | |
Variable | newVariable (Name variableName, class<Variable> variableType)) | |
PrecacheSpeech (SpeechManager Manager) | ||
string | propertyDisplayString (Name propName)) | |
resolveParameters ())) | ||
SetActionPropertyText (string PropName, string PropValue) | ||
setParentScript (Script s)) | ||
Variable | tryFindVariable (coerce string variableName)) |
Variables Detail |
---|
Structures Detail |
---|
var deepcopy Action action;};
var Name propertyName;
var Name variable;
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { returnType = None actionDisplayName = "<actionDisplayName>" actionHelp = "<actionHelp>" category = "Default Category" acceptAllTypes = false } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |