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Gameplay.ActionShakeCamera

Extends
Action

Core.Object
|   
+-- Scripting.Action
   |   
   +-- Gameplay.ActionShakeCamera

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
ActionShakeCamera
VectoroffsetMagnitude
VectoroffsetRate
floatoffsetTime
floatrollMagnitude
floatrollRate
floatrollTime
Inherited Variables from Scripting.Action
acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Scripting.Action
ParameterResolveInfo
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
function editorDisplayString (out string s))
functionVariable execute ()))
Inherited Functions from Scripting.Action
construct, editorDisplayString, enumScriptLabels, enumScripts, execute, findByLabel, findStaticByLabel, findVariable, logError, newTemporaryVariable, newVariable, PrecacheSpeech, propertyDisplayString, resolveParameters, SetActionPropertyText, setParentScript, tryFindVariable
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

ActionShakeCamera

offsetMagnitude Source code

var(ActionShakeCamera) actionnoresolve Vector offsetMagnitude;
How far to offset the view

offsetRate Source code

var(ActionShakeCamera) actionnoresolve Vector offsetRate;
How fast to offset the view

offsetTime Source code

var(ActionShakeCamera) float offsetTime;
How long to offset the view

rollMagnitude Source code

var(ActionShakeCamera) float rollMagnitude;
How far to roll the view

rollRate Source code

var(ActionShakeCamera) float rollRate;
How fast to roll the view

rollTime Source code

var(ActionShakeCamera) float rollTime;
How long to roll the view


Functions Detail

editorDisplayString Source code

function editorDisplayString ( out string s) )

execute Source code

latent function Variable execute ( ) )


Defaultproperties

defaultproperties
{
	rollMagnitude		= 400.0
	rollRate			= 12000.0
	rollTime			= 25.0


	offsetMagnitude		= (X=5.0,Y=0.0,Z=10.0)
	offsetRate			= (X=250.0,Y=250.0,Z=250.0)
	offsetTime			= 10.0


	returnType			= None
	actionDisplayName	= "Shake Camera"
	actionHelp			= "Sakes the players view"
	category			= "AudioVisual"
}

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Creation time: st 23.5.2018 00:10:26.073 - Created with UnCodeX