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Gameplay.ActionSpawnRook

Extends
Action

Core.Object
|   
+-- Scripting.Action
   |   
   +-- Gameplay.ActionSpawnRook

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RF_Unnamed

Variables Summary
ActionSpawnRook
namelocationByActor
intmaxSpawnAttempts
namerookLabel
vectorrookLocation
rotatorrookRotation
class<Rook>spawnClass
floatspawnInterval
namesquadLabel
nameteamLabel
Inherited Variables from Scripting.Action
acceptAllTypes, actionDisplayName, actionHelp, category, parentScript, resolveInfoList, returnType
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Scripting.Action
ParameterResolveInfo
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector

Functions Summary
function editorDisplayString (out string s))
functionVariable execute ()))
Inherited Functions from Scripting.Action
construct, editorDisplayString, enumScriptLabels, enumScripts, execute, findByLabel, findStaticByLabel, findVariable, logError, newTemporaryVariable, newVariable, PrecacheSpeech, propertyDisplayString, resolveParameters, SetActionPropertyText, setParentScript, tryFindVariable
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

ActionSpawnRook

locationByActor Source code

var(ActionSpawnRook) name locationByActor;
Spawn at the location and with the rotation of the specified actor

maxSpawnAttempts Source code

var(ActionSpawnRook) int maxSpawnAttempts;

rookLabel Source code

var(ActionSpawnRook) name rookLabel;

rookLocation Source code

var(ActionSpawnRook) actionnoresolve vector rookLocation;
Used as the spawn location if locationByActor is empty

rookRotation Source code

var(ActionSpawnRook) actionnoresolve rotator rookRotation;
Used as the spawn rotation if locationByActor is empty

spawnClass Source code

var(ActionSpawnRook) actionnoresolve class<Rook> spawnClass;

spawnInterval Source code

var(ActionSpawnRook) float spawnInterval;

squadLabel Source code

var(ActionSpawnRook) name squadLabel;

teamLabel Source code

var(ActionSpawnRook) name teamLabel;


Functions Detail

editorDisplayString Source code

function editorDisplayString ( out string s) )

execute Source code

latent function Variable execute ( ) )


Defaultproperties

defaultproperties
{
	spawnInterval		= 0.0
	maxSpawnAttempts	= 1


	returnType			= class'Variable'
	actionDisplayName	= "Spawn Rook"
	actionHelp			= "Spawn an actor derived from Rook."
	category			= "Actor"
}

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Creation time: st 23.5.2018 00:10:26.099 - Created with UnCodeX